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Partnership on a game?
Posted: Wed Apr 23, 2014 4:35 pm
by hallsofvallhalla
Anyone wanting to build a truly unique game with NWE and complete it? I have some ideas on how to create a game with features not really used before in a text based game. Something to give it a more real time adventure to it. With everyone out there toying with this I am sure there are one or two of you wanting to team up to build and complete something we can grow and make truly massive.
Re: Partnership on a game?
Posted: Wed Apr 23, 2014 5:15 pm
by a_bertrand
I could maybe spend a bit of time, depends what you need

Re: Partnership on a game?
Posted: Wed Apr 23, 2014 5:45 pm
by hallsofvallhalla
I mainly need support and collaboration of ideas. Support in terms of motivation, getting things done, and keep things moving along. Collaboration in terms of mixing some ideas to make a truly unique and exciting text based game that breaks some traditional rules. Like real time mining, mini games, real time map, large mud type world, ect..
I think NWE would make a perfect base to build on and really showcase its abilities.
Re: Partnership on a game?
Posted: Wed Apr 23, 2014 6:15 pm
by Xaos
hallsofvallhalla wrote:I mainly need support and collaboration of ideas. Support in terms of motivation, getting things done, and keep things moving along. Collaboration in terms of mixing some ideas to make a truly unique and exciting text based game that breaks some traditional rules. Like real time mining, mini games, real time map, large mud type world, ect..
I think NWE would make a perfect base to build on and really showcase its abilities.
If that's what you need, I can probably help

I couldn't do much coding, graphics, etc. Because of my projects & job, but I can for sure be someone to bounce ideas off of and motivate ya.
Re: Partnership on a game?
Posted: Wed Apr 23, 2014 8:33 pm
by vitinho444
Aahaha Xaos, i see you motivating halls like a personal trainer
"YOU CALL THAT CODING? CMON TYPE FASTER, MY GRANDMA TYPED echo "Hello world!"; faster than you!!"
I would like to contribute as well but I don't think it's for me at the moment, i wish you the best of luck though

Re: Partnership on a game?
Posted: Wed Apr 23, 2014 9:11 pm
by Chromeozone
If you need an advisor or someone who would be next to you all the time like - Halls is this up to date etc then im more then happy to be an advisor to yourself.
Aslong as it got me all premium items in the game, admin rights, mod rights, user rights, db rights something else rights

Nah im joking haha. - Admin rights was not joking though;)!
If you are going to make something truly amazing, then I would like to be apart of it too with the administration of the game.
Re: Partnership on a game?
Posted: Wed Apr 23, 2014 10:25 pm
by hallsofvallhalla
thanks all, i am looking more for a partner on the game that would contribute equal parts more than a motivator. Someone who could dedicate quite a bit of time.
Re: Partnership on a game?
Posted: Thu Apr 24, 2014 1:39 am
by SpiritWebb
I'd for sure jump on board if I wasn't bogged down with Trapped!, the side scroller after, a cartoon series after that and a table top game :/
Re: Partnership on a game?
Posted: Fri Apr 25, 2014 7:35 am
by KaL
You're looking for my game?
KIngdom of NPC features:
Beta Verison:
-Create object by mixing
-Create player's company
-Create Player's quest
-Create New Object in the game that doesn't exist yet.
-Travel time in each location but can be reduce if a vehicle is build and equipped.
-Reduce 20% health every 4 hours (making the food item unique)
-PvP Safe Zone
-Search player only in the same location
-AI NPC that attack and move to different location after number of death.
-AI NPC that will level up after each death.
-All equipped items has life span until fix by a blacksmith company.
-player lose a level when sent to a temple for resurrection
---------------------------------------------------------------------------------------
Complete Version
- -War system fight for location
(Combing The Attacker member's attack stats VS The Defender clan member's Armor stats, allowing members to join the war anytime until 24hrs is up, battle will be fought in the conquering location.)
-Buy or Sell location and charge toll fee for player who pass by
-offer only a few amount of raw material at 1 location
(each location will have more raw materials of 1 type)
-Buy house and rent them out by location.
-Player can hire troops
(different type of troops to fight for them to defeat a powerful player but will cost X gold per day)
-Create Bank run by player
-Clan Raid- where clan members can attack the same monster and
show all players health as a bar and all attacks and damages in a text form.
-Stock Market base on gold and rubies conversion.
Yup! making it a MMORPG/RTS STYLE in text base form.
If you want ideas i got them all...I can build all of these modules but in long long simple form of coding. hahahaha!
this is what i code:
my kind of coding:
2+2+2+2+2+2=12 hahahaha! beginner status
you guys:
(3/x)+(?/1-2/X) = 12 if true;
-
Re: Partnership on a game?
Posted: Mon Apr 28, 2014 3:41 pm
by Losdivinos
I might be in for some designing, if you still need that part done.
