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Unity WEBGL
Posted: Thu Aug 20, 2015 8:57 pm
by hallsofvallhalla
Thought I would play around with Unity again now that is has WebGL deployment
http://hallsofvallhalla.com/runner/
Re: Unity WEBGL
Posted: Fri Aug 21, 2015 1:41 pm
by OldRod
Pretty cool.
I have been working on upgrading my Asteroid Runner game to use WebGL now that the Unity web player plugin is no longer supported by Chrome. I keep getting distracted by a platformer I'm working on though, so it's not ready

Re: Unity WEBGL
Posted: Fri Aug 21, 2015 3:04 pm
by hallsofvallhalla
Yeah with Chrome ditching it they have to come up with a good alternative which means getting the WebGL plugin to work well.
The only thing I dont like is that it packages all of the project no matter what. Normally unity will only package what is used. So for instance that file I loaded was 10 megs...why? I may need to try the last option of super slow packaging but better compression.
Re: Unity WEBGL
Posted: Fri Aug 21, 2015 11:12 pm
by Sim
OldRod wrote:Pretty cool.
I have been working on upgrading my Asteroid Runner game to use WebGL now that the Unity web player plugin is no longer supported by Chrome. I keep getting distracted by a platformer I'm working on though, so it's not ready

What platformer? =}
Re: Unity WEBGL
Posted: Fri Aug 21, 2015 11:14 pm
by Sim
Cool start Halls. Maybe you should fix camera rotation? Seems to fast?
Re: Unity WEBGL
Posted: Sat Aug 22, 2015 1:34 am
by hallsofvallhalla
yep, lots o things to fix, but thinking of maybe 3d billboard MMO crazy stuff
Re: Unity WEBGL
Posted: Wed Aug 26, 2015 10:27 pm
by OldRod
Sim wrote:OldRod wrote:Pretty cool.
I have been working on upgrading my Asteroid Runner game to use WebGL now that the Unity web player plugin is no longer supported by Chrome. I keep getting distracted by a platformer I'm working on though, so it's not ready

What platformer? =}
It's a hobby/learning project to make a platformer using characters/settings from Heretic, the old FPS. I'm doing it as a learning experience, and won't release it publicly, since I don't want to run into any copyright infringement issues... but it's fun to work on
I have a really cool idea for a platformer that I want to do, but I wanted to learn how to work the core systems and coding first, without having to address game design issues, so I picked something I already knew.