Module use requiring special items?
Posted: Fri Oct 09, 2015 6:31 pm
I'm trying to come up with a way to have special events that are time limited. We would call them Blitz events and they would last for about an hour and offer special prizes.
I'm trying to come up with a way to do this but, haven't been able to come up with a real good way. We have kicked around the idea of making a second Combat module and requiring more AP to enter than we allow our users. Then when the event is starting we could drop it down to a normal amount or even 0 to allow for a total free-for-all. This would work but, then I remembered we also have the option to create items with an "hour of the day" qualifier. We could set that to whatever hour we want the event to take place but, I can't figure out how to then use that to allow or restrict entry.
I'm open to suggestions if anyone has any. If I get this working then I'll have to come up with a way to score it but, that can happen later.
I'm trying to come up with a way to do this but, haven't been able to come up with a real good way. We have kicked around the idea of making a second Combat module and requiring more AP to enter than we allow our users. Then when the event is starting we could drop it down to a normal amount or even 0 to allow for a total free-for-all. This would work but, then I remembered we also have the option to create items with an "hour of the day" qualifier. We could set that to whatever hour we want the event to take place but, I can't figure out how to then use that to allow or restrict entry.
I'm open to suggestions if anyone has any. If I get this working then I'll have to come up with a way to score it but, that can happen later.