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Format issue with Combat when fleeing

Posted: Wed Oct 21, 2015 5:26 pm
by cbsarge
I noticed that during Combat whether with an NPC or with another player when you successfully flee the rendered screen is a bit out of whack. Any chance we can fix this? It does it on my production site as well as a fresh build (the screenshot).

Re: Format issue with Combat when fleeing

Posted: Wed Oct 21, 2015 5:30 pm
by KaL
Lol yeah that happen to me too. I just comment out the run away button. I don't even bother with it. They don't need to run away. Battle to the death! J/k. Lol maybe Someone can help you out.if not just remove it like I did.

Re: Format issue with Combat when fleeing

Posted: Sat Oct 24, 2015 9:21 pm
by KyleMassacre
I tried recreating that and it wasn't showing like that for me. Maybe because I messed with the module a little bit so I will have to maybe set it back to default.

Re: Format issue with Combat when fleeing

Posted: Sat Oct 24, 2015 9:25 pm
by 62896dude
Any chance I could see a before/after screenshot of the problem and the run away script itself?

Re: Format issue with Combat when fleeing

Posted: Sat Oct 24, 2015 9:34 pm
by KyleMassacre
62896dude wrote:Any chance I could see a before/after screenshot of the problem and the run away script itself?
I don't think that would be ideal/ethical because it's a paid module for NWE that gmoore owns. But if it is an issue it should just be some sort of HTML error and probably missing a TableFooter() or a div.

Re: Format issue with Combat when fleeing

Posted: Sat Oct 24, 2015 9:36 pm
by 62896dude
I don't think that would be ideal/ethical because it's a paid module for NWE that gmoore owns. But if it is an issue it should just be some sort of HTML error and probably missing a TableFooter() or a div.
Ah, gotcha, that makes sense. Sorry I can't be of much help then, but your diagnosis seems right from what I can tell.

Re: Format issue with Combat when fleeing

Posted: Sat Oct 24, 2015 9:37 pm
by KyleMassacre
Haha no prob. When I get time I will take a look. It's a back burner for now though since it is only an admin feature and doesn't mess with game play.