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Indie-Resource.com • Hexagons or squares?
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Hexagons or squares?

Posted: Tue May 17, 2016 2:45 am
by Verahta
Just curious about some of your personal opinions. When you are playing a game that has a grid type navigation/locations, do you prefer shapes like hexagons or squares?

Thanks!

Re: Hexagons or squares?

Posted: Tue May 17, 2016 9:16 pm
by Dominion
Civ V won me over for hexagons but both work if done well.

Re: Hexagons or squares?

Posted: Wed May 18, 2016 10:33 am
by vitinho444
I think it depends on the type of movement you want. An hexagon can have 6 "exits", while a square only has 4. So if you want to restrict movement, you should choose a square.

I prefer squares because they are easier to code :D

Re: Hexagons or squares?

Posted: Wed May 18, 2016 10:47 pm
by Verahta
Good points to always consider.

Re: Hexagons or squares?

Posted: Thu May 19, 2016 3:02 am
by hallsofvallhalla
Definitely depends on what type of game you are building