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9_14_2017
Posted: Thu Sep 14, 2017 4:58 pm
by hallsofvallhalla
Working on the map system, really trying to squeeze out as much playability from database size.
Currently 1 zone which is 400 searchable and buildable locations = 7200 bytes or roughly 7 kilobytes
that's 146 zones per 1 meg or 58,514 searchable locations per 1 meg of mysql storage, give or take a few kilobytes
Sounds like a small footprint
I will have pic of map today sometime.
Re: 9_14_2017
Posted: Thu Sep 14, 2017 6:25 pm
by hallsofvallhalla
Finishing up character creation

Re: 9_14_2017
Posted: Thu Sep 14, 2017 10:15 pm
by hallsofvallhalla
Still working on map system but almost done. There are 8 elements that make up each location, all grow and die as players harvest them. Each map image of the location is based on the value of the Trees, Rock, Water, and Sand Elements. For instance A lot of Water and Woods = Swamp. A lot of Woods alone = Forest. A lot of Water and sand = beach and so forth. Ever changing environment. Today you might see a forest and tomorrow as players begin to harvest trees for their houses and shops it might change to a field. If left alone in a few dies might be a forest again.
Trees
Rocks
Sand
Water
Plants
Animals
Creatures
Scrap
You can easily change out the tiles per zone by simply creating a new set of images and linking that zone to those images, for instance a snow covered zone, or alien planet.
This ties into the Simple engine system as it can be altered to do a lot of different things as well as be thrown out all together quite easily and replaced.
Re: 9_14_2017
Posted: Fri Sep 15, 2017 6:28 am
by 62896dude
I'm absolutely loving the design/feel of it. Keep it up!
Re: 9_14_2017
Posted: Fri Sep 15, 2017 3:08 pm
by hallsofvallhalla
Thanks!
Re: 9_14_2017
Posted: Fri Sep 15, 2017 9:45 pm
by KaL
Looking good! I love your GUI. I can't wait to see the whole function of this engine.
Keep it up!
Re: 9_14_2017
Posted: Sat Sep 16, 2017 7:36 pm
by Jackolantern
Sounds very nice!
I wouldn't put a ton of worry into database size. Provided you add the right indexes and avoid unnecessary joins, most RDBMS will absolutely smash performance even on 5gb+ databases. And most games won't approach those kinds of sizes.
Great work!