Quests of Crocania
- hallsofvallhalla
- Site Admin
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- Joined: Wed Apr 22, 2009 11:29 pm
Re: Quests of Crocania
havent given up. Just no market for it right now.
- Lord Strife
- Posts: 104
- Joined: Wed Oct 28, 2009 3:10 pm
Re: Quests of Crocania
halls this sounds awesome and I want to jump aboard on this and offer any help.
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Quests of Crocania
kewl i could use a good coder to help. I am going to close the forums of urban realms and place a new forums up for this game. I am quite serious about seeing this one to the end. I will let you know when I get everything up and going.
- Lord Strife
- Posts: 104
- Joined: Wed Oct 28, 2009 3:10 pm
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Quests of Crocania
yes I have done it!
it may not be much to some of you but I got my mapping system done
i basically turned this

into this

it takes a series of letters and maps them out to divs. Its much like the old C++ mapping systems of games. Its very dynamic in the fact extremely large dungeons can be build with very little database usage.
Basically what you are seeing is a mini map. It will be text style linking but with a mini map! The black squares are walls. I can now add in creatures, exits, treasure, ect.
it may not be much to some of you but I got my mapping system done
i basically turned this

into this

it takes a series of letters and maps them out to divs. Its much like the old C++ mapping systems of games. Its very dynamic in the fact extremely large dungeons can be build with very little database usage.
Basically what you are seeing is a mini map. It will be text style linking but with a mini map! The black squares are walls. I can now add in creatures, exits, treasure, ect.
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Quests of Crocania
"collision detection" is finished

if you notice to the west is a wall and the player cannot travel west.

if you notice to the west is a wall and the player cannot travel west.
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Quests of Crocania
well travel system is complete. Each square now gives players choices of travel and encounters, treasures, or exits.

Working on combat next.

Working on combat next.
Re: Quests of Crocania
I take it the player is in the center square?
Looks pretty cool
Looks pretty cool
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Quests of Crocania
yes, I need to change the player color from blue
The other thing is I used ajax for movement. No url variables. All internal server hits that cannot be manipulated.
I spent some time last night before bed and wrote the combat system (on paper) not coded, and I am very happy with it. It is different from my other combat systems.
Basically all weapons have a skill level. Depending on your own skill level of that weapon type you can add or subtract from the accuracy. Basically if the weapon has a higher skill level than you then its harder to hit but you can still use the weapon. Armor works somewhat the same but uses damage types.
The other thing is I used ajax for movement. No url variables. All internal server hits that cannot be manipulated.
I spent some time last night before bed and wrote the combat system (on paper) not coded, and I am very happy with it. It is different from my other combat systems.
Basically all weapons have a skill level. Depending on your own skill level of that weapon type you can add or subtract from the accuracy. Basically if the weapon has a higher skill level than you then its harder to hit but you can still use the weapon. Armor works somewhat the same but uses damage types.