I really need to study up on Ajax I guess... It gets mentioned a lot around hereCayle wrote:The mob mode solution I put forth would work regardless of the UI technology. There is an ongoing thread on the Planeshift forums, discussing what Planeshift would have been like had it been a 2D world. A couple of devs mentioned that originally was. It was a nearly completed 2D world before being converted to 3D and there are a lot of ruleset quirks that are a direct result of this. Also, EQ1 was more or less a text diku with the text interface replaced by a 3D one. In fact, aggro was invented on MUDS because, having a nodal coordinate system, they needed a way for a mob in a room with two characters to choose which one to attack; hence aggro.
I never played with Ajax, but I do believe that it is the solution to your asychronous needs in this case.Jackolantern wrote:I think most browser-based MMOs handle PvP quite differently than other MMOs for that reason. I believe Halls was planning to make a video about it if he has not already.OldRod wrote:One thing I'm stuck trying to understand - is there a way to tell someone they are under attack (by a player or a monster, either one) without them doing a page refresh?
I haven't looked at crons yet, would a cron be able to do that?
