WARNING: I am not talking about running pirated games. DO not start a conversation about that please unless its in PM form.
I like the idea of homebrew apps on a console and being able to make your own games.
anyone else experimented with this?

Unity is created to use any architecture you export it out for. It can run web, windows standalone, mac standalone, Xbox 360, and Wii all with 2 mouse clicks.Jackolantern wrote:Wouldn't it have to run on an emulator? Isn't Unity designed to take advantage of Windows facilities, which are incompatible with Wii architecture?
Interesting. I just thought that they sold the Wii version separately due to Nintendo's licensing arrangement, kind of like how you have to prove to Garage Games that you are a licensed Wii developer before you can buy the Wii version of their engine.D3luxe wrote:Unity is created to use any architecture you export it out for. It can run web, windows standalone, mac standalone, Xbox 360, and Wii all with 2 mouse clicks.Jackolantern wrote:Wouldn't it have to run on an emulator? Isn't Unity designed to take advantage of Windows facilities, which are incompatible with Wii architecture?
Hmm, you may be right.Jackolantern wrote:Interesting. I just thought that they sold the Wii version separately due to Nintendo's licensing arrangement, kind of like how you have to prove to Garage Games that you are a licensed Wii developer before you can buy the Wii version of their engine.D3luxe wrote:Unity is created to use any architecture you export it out for. It can run web, windows standalone, mac standalone, Xbox 360, and Wii all with 2 mouse clicks.Jackolantern wrote:Wouldn't it have to run on an emulator? Isn't Unity designed to take advantage of Windows facilities, which are incompatible with Wii architecture?
Looks like you need to be an authorized developer before you can get the exporter for the pro version..Hmm.Unity site wrote:Requirements
In order to evaluate or license our engine for use on the Wii console developers must meet the following requirements:
* You must own Unity Pro 2.x
* You must be a an Authorized Developer for the Wii console and obtain a Wii development kit
Yep, which means you don't have access to the Wii compiler (or a Wii compiled version of the engine; however they do it). The only way to run a Unity game on the Wii would then be to run it in emulated mode, which means it would likely run unplayably slow.D3luxe wrote:Hmm, you may be right.Jackolantern wrote:Interesting. I just thought that they sold the Wii version separately due to Nintendo's licensing arrangement, kind of like how you have to prove to Garage Games that you are a licensed Wii developer before you can buy the Wii version of their engine.D3luxe wrote: Unity is created to use any architecture you export it out for. It can run web, windows standalone, mac standalone, Xbox 360, and Wii all with 2 mouse clicks.
Looks like you need to be an authorized developer before you can get the exporter for the pro version..Hmm.Unity site wrote:Requirements
In order to evaluate or license our engine for use on the Wii console developers must meet the following requirements:
* You must own Unity Pro 2.x
* You must be a an Authorized Developer for the Wii console and obtain a Wii development kit