Oblivion Stargate Mod

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neronix17
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Oblivion Stargate Mod

Post by neronix17 »

Think this is probably supposed to be here, i dunno. Anyway, just thought Id post a link to my page on ModDB for a stargate mod for Oblivion, which will eventually be shoved into Fallout 3. Im adding a few planets with a good amount of new models, read more in the latest news post. Since Ive finished the first block of college Il be spending a lot of time on it, if anyone here wants to help me out just say and Il let you know what Id need.

Link: http://www.moddb.com/mods/stargate-operation-morrowind
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hallsofvallhalla
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Re: Oblivion Stargate Mod

Post by hallsofvallhalla »

wow this looks neat. Keep us updated
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neronix17
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Re: Oblivion Stargate Mod

Post by neronix17 »

Thanks and will do :) Il post screenshots of the models that are being put in over then nex few weeks (I know thats a long time really but I need to make sure I can get them from Sketchup Pro to 3DS Max and then into Oblivion CS :) )
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neronix17
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Re: Oblivion Stargate Mod

Post by neronix17 »

This is the stargate model i will be using, for a start anyway, think I might use all three of the gates.

Image
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neronix17
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Re: Oblivion Stargate Mod

Post by neronix17 »

And heres the screenie of the replicator worlds main city control tower, this time in sketchup to show the quality better.

Image

If it still doesnt show right then just go to the images section of the moddb page and it should look fine there.

Edit: as a guideline to the size it will be, think the height of white gold tower and then add another half :D
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neronix17
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Re: Oblivion Stargate Mod

Post by neronix17 »

And sorry for the triple post but I thought Id let everyone on this forum know (nobody on moddb gets to know yet), that I will be making the entire Atlantis cityship. Of course this is depending on the Oblivion engine being able to handle the sheer amount of models I will need to have in sight at a time. I will see how the replicator city (which is close to the size of the Imperial City) handles first and then decide if its a definate or not. It might also depend on if I have help by then, as it will be very tedious and boring creating a couple dozen rooms on each building with unique people to populate the place with (they wont speak much unless they are important and nobody will be wandering around unless someone does that bit cause im sure not making 400 people then making the paths for them to follow. In fact now that I think about it, if I dont get help from around 10 other people then I will only make a couple of the central buildings accessable. with maybe 50 at the most for NPC's.
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hallsofvallhalla
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Re: Oblivion Stargate Mod

Post by hallsofvallhalla »

this sounds very kewl. Images didnt pop up for me though.

If i had more time I would help. I began a oblivion mod quite a while ago and just never finished. Still have screens though.
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neronix17
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Re: Oblivion Stargate Mod

Post by neronix17 »

They should work on the ModDB page then, Ive just added the model I just finished to them too, its about the size of a small plate and will be used for a couple different things, some will be switches, some will just be markers to let you know there is a secret passage or something important in the room. Its only going to be used in the outposts etc that are implanted into the original oblivion, other worlds will have their own symbols, like replicators will have a little replicator piece as the shape of the symbol, and asgard will have the shape of their head etc.

I should manage most of the stuff by myself, I just need help with a few little things, I was thinking on using text-to-speech voices for the voices of some of the NPCs since I dont like the silence and reading what they should be saying. Im still un-sure what the Oblivion engine is capable of doing, so I might not have the option to have Atlantis at all, might end up just being a very small version of it like an outpost. Theres a planet that will be suspended in twilight all the time as the only habitable area of it is accross the equator, it rotates and orbits the sun in such a way that the light and dark side never changes, think of earth if the north pole constantly faced the sun and the south pole the opposite. Ive no idea how I can do this so I might just end up using the Shivering Isles sky for it. Another planet will be completely covered in light at all times, as it has 3 suns orbiting it, yet again dont know how I can do that but Im going to try.

When I finish the first planet (the desert one with 3 suns) I will release it, or even just the first couple of quests so you can get there will do, that way I might get more help if people see that I am actually going to release something and that I have been working on it. Also think its bloody good that im ranked 70 out of 10,000+ mods :D I did have it in the top 5 mods for a week when I first released it :lol: hopefully I can get it back there.

Now to go re-install Oblivion and get the models in for testing :)
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neronix17
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Re: Oblivion Stargate Mod

Post by neronix17 »

Hey again, thought Id bump up the post since Ive been doing a lot of models and posting the pics on ModDB I also have a wiki set up so I can post any info I think would be good to have on hand.

Got a news post just done about the new feature Im planning on making as an optional download after the first version is released.

Heres the links

ModDB: http://www.moddb.com/mods/operation-stargate-oblivion

OSWikia: http://operation-stargate.wikia.com/
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