Started with a mesh inside zbrush and went and sculpted low low details, then I found that new program and brought it into there, and cut the poly count from like 64K down to 2.2K (after I put the hands in, ears, and eyes). Things to do:
- Sculpt face
- Sculpt Body (a bit, not jacked)
- Tweak UV
- Texture
- Add ears and hands
- Rig (possibly, already made it rig acceptable with extra polygons for where skin deforms)
THIS IS AT 1966 POLYGONS
