Anyway, heres an architecture piece I'm working on for class. Should be finished up tomorrow for the most part.

EDIT: Forgot to include some technical stuff..
I'm using 11 maps for the various parts, ranging from 256x256 to 2048x2048. The majority of the texture maps have a diffuse + a normal map to make details pop. The main building body still needs a normal map, so it looks awfully flat right now. It's sitting at roughly 1,700 polys at the moment. Gonna be adding in some props in front of the house to help fill the scene a bit.