Ryzom Goes open Source

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gama-slug
Posts: 38
Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

nice did they anounce pricing options?
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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

Re: Ryzom Goes open Source

Post by Jackolantern »

The only info we have is "more than Torque 3D, but within indie range". That doesn't say much considering the fact that the company who made "Little Big Planet" was considered indie before they released it. Indie doesn't always mean no or low budget. But even if it is under $10,000, it could still be possible for dedicated, experienced teams to get start-up funding for it (or maybe even just pool their money). It would still be universes better than the alternative pricing structure, which is $200,000 and up :P
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gama-slug
Posts: 38
Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

Very true, looking foward to hero engine myself now, and from what u explained in pricing thats not bad at all. I plan to make a full mmorpg one day well its my dream. Thats why i need to go to college lol. Right now i will stick with developing my browser game which i finaly decided on its name. But i will work my way up. Still going to study over ryzoms source code and try to learn something... going to take along time, but i am dedicated to making games.
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hallsofvallhalla
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Joined: Wed Apr 22, 2009 11:29 pm

Re: Ryzom Goes open Source

Post by hallsofvallhalla »

ryzom is still too early, its a pain, BIGTIME, I am going to work with T3D and the kit for a bit. Something I know I can handle ;)
gama-slug
Posts: 38
Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

nice i am finaly leaving work. So im going home going to work on my browser mmo for now and possible some stuff with ryzom.
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