I was surfing the net and happen to run across this platform for making 3D games, also includes a multiplayer function.
http://www.3drad.com/
I am curious, if anyone here has ran across it and tried it? If so, what do you think of it?
Are you still using it? If not, why?
I just downloaded it and will give it a look, was just curious on others opinions...
3D Rad
- hallsofvallhalla
- Site Admin
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Re: 3D Rad
I used it years ago but I see it has been updated. I started to get excited when I seen the web deployment feature but %#$^&#$^ &#^$&#^$&#^$ &#$&#^$&#^&$^&#^$ stupid ^$&#^$#&^$#&$ idiot $%#$*#&$*# is using a C-Like scripting language. WTF! That is not scripting! That is straight up coding. Scripting is Lua, Javascript, and other easy to use languages.
- Jackolantern
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Re: 3D Rad
It doesn't look as complex as C to me. Probably around the same level as Unity using C# for scripting, although the 3D RAD scripting doesn't look OO.
The indelible lord of tl;dr
- SpiritWebb
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Re: 3D Rad
It looked interesting to me, though I didn't bother to look at what they use for their "scripting." I don't like C/C# or C++, too complicated for me at the moment...blah.
- Jackolantern
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Re: 3D Rad
Most scripting languages I have seen, such as Javascript, ActionScript and others have been "C-like", meaning they use brackets, condensed FOR clauses, semicolons, etc. This one doesn't look any different or much more complex.
EDIT: I found out it uses AngelScript which seems like a pretty simple scripting language. What may look different is that it is statically typed so it can more easily integrate with its host applications (a 3D RAD application in this case). I think what Halls was talking about is that AngelScript is designed to call C/C++ modules directly without proxies. So a quick dip into the forums may have actually found people writing distinct C++ modules rather than AngelScript code.
EDIT: I found out it uses AngelScript which seems like a pretty simple scripting language. What may look different is that it is statically typed so it can more easily integrate with its host applications (a 3D RAD application in this case). I think what Halls was talking about is that AngelScript is designed to call C/C++ modules directly without proxies. So a quick dip into the forums may have actually found people writing distinct C++ modules rather than AngelScript code.
The indelible lord of tl;dr