I don't know if any of you have played the Playstation 2 game: "Phantom Brave".
The reason I'm bringing that game up is because I'm really intrested in it's subsystem.
In Phantom Brave you can infuse "Mana" into your weapon thus unleashing it's inner strenght(unlocking pasive and active abilities granted when equiped with that weapon). When you fight with that weapon equiped it gains Mana.
Each weapon has a list of abilities you can unlock with a price:
Example:
Rusty Dagger: Skillname/Mana cost/Description
Dubble Thrust - 100 ( Attack Twice: Active )
Quickness - 50 ( Increase Initative by 5: Passive)
Bleed - 150 ( Deals medium damage with an chance to inflict Bleed: Active )
ect ect
Also you can fuse two weapons with eachother to:
Increase the Mana(Adding their Mana pools together)
Merge Skills from the two weapons.
I really like this concept and i figured i might want to use it for my Web RPG( It's devoloped with JavaScript(Showing the Information), AJAX(Comunication) and PHP(Backend).
I recently watched "Fable 3 Inside" and Peter said something intressting about their upcomming weapon system. He asked us "How that evil weapon gets evil?, Well by using it for evil" it inspired me to add a twist to Phantom Braves Subsystem. What if you add a Limit for each weapon? Say you can Maximum Infuse 500 Mana into a Elven Dagger? This way you need to think tacticaly about wich Skills to awaken. Maybe you can somehow make it a ultimate weapon, you can like extend that limit BUT their is a chance the weapon will A) Breake or B) Lose all it skills and mana. These are just ideas and I'm just toying around with it.
But in a web game would this system be fun? What are your opinions?