Emire Xp

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hallsofvallhalla
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Emire Xp

Post by hallsofvallhalla »

a clone of Risk. Free download and $10 but the full game.

HORRIBLE!

The computer cheats like I have never seen!

TO GAME DEVELOPERS: If you cannot create a smart enough AI to be competitive without making it cheat then DO NOT MAKE A STRATEGY GAME.

You can seriously go up against the computer with you having 50 armies and them having 5 and you will lose. Makes no sense. The final straw for me was the 1 for 1 mode. You lose 1 guy for every man you kill. So if I have 5 and you have 3 i win and have 2 men left over. Simple right?

haha yeah right, I went into battle with 30 Vs. 5....should have 25 left over right? Wrong I lost all my men...

The game doesn't make sense.

Another horrible problem is the computers players won't stop each other from owning continents but if you get one watch out!! Everyone will gun for you...

Seriously bad game.
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Jackolantern
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Re: Emire Xp

Post by Jackolantern »

That is one thing I will not tolerate is the CPU cheating in place of having a viable AI. I understand hard games. I understand difficult AI, and even giving the CPU a bit of leeway on high difficulty settings is reasonable (it can actually be hard for the AI to give a good challenge to an advanced player). But when the CPU players completely get moves that you cannot do, gets "loaded" random rolls, does 4x more damage with the exact same setup, etc., when you are supposed to be on the same level, that is not fun. That is not a challenge, because you didn't have a chance to begin with.

While I don't play these types of games, thanks for the review because it reminded me how much I hate games that have to let the AI cheat to get ahead.
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hallsofvallhalla
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Re: Emire Xp

Post by hallsofvallhalla »

this one is baaad. I did figure out the best way to beat it though...

go to start--> control panel-->add/remove programs-->remove the program :)


I did challenge myself and made sure I beat it at least once. I had nearly the whole map conquered except australia. The computer of course turns in cards like every other turn, he turns in cards and gets like 30 men plus had like 20...with 50 men he busted out and took a land in every continent. Luckily I had cards of my own that I had to save forever because you never get good cards :roll:

anyways game is gone, good riddance.
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Noctrine
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Re: Emire Xp

Post by Noctrine »

In RTS games Harder difficulties sometimes do = handicapping the players. I know the Rise of Nations and Age of Empires series do this.

When a game has loose rules, difficulty is hard to program.
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hallsofvallhalla
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Re: Emire Xp

Post by hallsofvallhalla »

i can understand that in a dynamic RTS game...

A risk game though, eh, just spend the time to make smarter AI. :)
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Jackolantern
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Re: Emire Xp

Post by Jackolantern »

Noctrine wrote:In RTS games Harder difficulties sometimes do = handicapping the players. I know the Rise of Nations and Age of Empires series do this.

When a game has loose rules, difficulty is hard to program.

As good as Dawn of War 1 was, the higher difficulty settings did cheat. The computer could give itself 2x - 3x faster resource gathering at will to make more challenge. Like Halls said, I can understand that to a degree, because no AI can hope to provide a high level of challenge in a game as strategy and creativity based as a traditional RTS. But it could be a bit irritating when you as a player (perhaps unrealistically?) hope that the AI would just step its strategy up. It also rubbed it in your face since you could save and watch replays later and actually compare you progress to the computers, and you know you just bought your first upgrade for 200 resource points as soon as it was available and the CPU bought one for 600 at the exact same moment.
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