Unity Projects.

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Mouff
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Unity Projects.

Post by Mouff »

I was just wondering how many of us are working on a unity game and how far into development you have all got. Have any of you hit any unforseen snaggs with your projects due to unity?

Mouff
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SpiritWebb
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Re: Unity Projects.

Post by SpiritWebb »

I was working on an MMO using Unity, but ran into a snag on how to do the mulitplayer.

Now I am making a single player game using Unity, not far into it though, since work has me programming so much, I get home, I don't even want to look at it.
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Mouff
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Re: Unity Projects.

Post by Mouff »

SpiritWebb wrote:I was working on an MMO using Unity, but ran into a snag on how to do the mulitplayer.

Now I am making a single player game using Unity, not far into it though, since work has me programming so much, I get home, I don't even want to look at it.
your not giving up on Undiscovered as an MMO are you? would be a shame if you were as I've look at the project a while back and although i had a few reservations I thought over all it was pretty sweet.

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SpiritWebb
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Re: Unity Projects.

Post by SpiritWebb »

No, not giving up on it. Just put it on hold. When I can get it too a point like this:

[youtube]http://www.youtube.com/watch?v=_xf4I1ODpbQ[/youtube]

Then I will be in a good spot. But I have heard to incorporate Smart Fox Server Pro and I don't know how. Then there is the account registration, character creation...I can get all the graphics in place for it, but have no idea how to get it too communicate with a MySQL database...not a whole lot of documentation on it out there. Then the built in networking, I don't know how that works...but still want it too communicate to a database.
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Sakar
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Re: Unity Projects.

Post by Sakar »

Most of my projects are in C++ or Java, but I have been messing with a couple ideas in Unity. One of my project hit the snag of Unity's lack of any form of culling beyond View-Frustum Culling, forcing me to abandon it completely. Another hit the snag of the free version's lack of post processing support and dynamic shadows.

Other than that, Unity hasn't given me any problems :)
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Noctrine
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Re: Unity Projects.

Post by Noctrine »

Working on two projects with Unity. One is a pretty complex pet game with a training/fun, adventure, and battle mode. For PC(webplayer), iPhone/iPad, and Android.

No trouble with Unity, though I miss the Materials editor from UDK.
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Mouff
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Re: Unity Projects.

Post by Mouff »

SpiritWebb, I hear what your saying about the networking, I've spent last 4 days going through the Unity forum, reserching the network side of things and to say it confussed the crap out of me is an understament. I've dug around and found a few interesting posts about the use of Photon but I'll get my head around it all eventually.

I've decided to put my own mmo. on hold for the time being until i can fully understand Unity, However I have decided to start of small then work my way up to my original project. I'm going to make a multiplayer FPS, something small and simple where players will meet in a lounge on login and try and have it so they can either form teams of 4/8 then launch into one of many random zones, highest kills the winner at the end on a timer.

Mouff
SweetRevenge
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Re: Unity Projects.

Post by SweetRevenge »

I'm currently working on an rpg style game in unity. I have however hit a snag with unity not wanting to import any 3d models >.< and I can't seem to figure out how to fix it.... However, once I get this game rolling a little bit, I want to start working on a post apocalyptic survival game.
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KingScar
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Re: Unity Projects.

Post by KingScar »

SweetRevenge wrote:I'm currently working on an rpg style game in unity. I have however hit a snag with unity not wanting to import any 3d models >.< and I can't seem to figure out how to fix it.... However, once I get this game rolling a little bit, I want to start working on a post apocalyptic survival game.

I'm also working with unity and blender at the moment and your post apocalyptic idea sounds pretty cool, if you'd want some help on that I'd be willing to lend a hand.
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