I've added a PVP (player vs other players stat, to be more exact) combat. The primary difference I think is that every battle you win has a chance of having that victory displayed on the leaderboard on that page! So you can see who else has been battling and leave your mark (fight enough and you can over write other peoples marks, perchance).
I based this one on percentage rolls, because I wanted mechanics which could be used at a table top game as well (and as kind of a fond connection to my table top gaming history).
Also getting a slight grip on formatting, so it's presented a bit more formally.
Finally I added a little 'keep focused' element to it where if you don't notice the avoid button and hit it in time, if you lose the fight you lose 5% skill (it takes 50 wins to get 5%, so that's a fair bite). So keep your eyes peeled...
Slowly learning more and how to get where I want without bleeding from the ears
I'm looking forward to and considering how to implement the next stage, where the characters can earn enough money from crops to buy a omega damage grenade, so they can kill the impervious to normal weapons raptors that are in the setting. Once they do that, they can safely harvest and the world starts to open up...only to find there are even worse things than a few raptors out there (though how to convey 'worse' when its a browser game and the tradition is to not kill characters, I'm thinking on that). I'm idly thinking of a area map a bit like urban dead, that once you get past this you can wander about on and be eaten by things...
http://www.driftwurld.herobo.com/login.php