Browser Based Virtual World [Request]

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Yourself
Posts: 5
Joined: Tue Sep 07, 2010 7:02 am

Browser Based Virtual World [Request]

Post by Yourself »

I watched your videos it kinda helped me but it didn't fully help me can you make a tutorial for a virtual world please? if you do thanks so much game i want this game to be released by Christmas (first beta). :D :D :D :D :D :D :D

What i mean by a virtual world is by Walk around, go to places on the map, buy items, clothing, furniture, have a house, mini games ECT. stuff like that no fighting stuff
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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

Re: Browser Based Virtual World [Request]

Post by Jackolantern »

The Forsaken Sanctum and Urban Realms tutorials may have what you are looking for. They have AJAX techniques to have less reload times, and they do have a map.

However, if you are talking more something like Runescape or Dofus, where the characters are animated and 100% real-time, you may want to re-think that. Those types of games cost tons of money and/or massive amounts of time and skill to make, even with a team of 10 - 20 professionals. They are way over my head and I have been programming for years. They really are next to impossible for one person to make.

If you want to get your beta started by Christmas, you are going to have to aim a bit lower. If you make a browser-based RPG like Halls has in the tutorials, you may be able to get it done. But keep in mind that even a fully-equipped browser game that has even a moderate amount of content typically takes about a year to get to true beta phase. If you are just learning how to program at the same time, I think you are going to have to change your deadline.

EDIT: And if you are talking about a game like in Halls' tutorials, just without combat, then you have everything to do that. Just don't add combat! Work with the features that are already there, and change them into what you need. Player housing, I believe, is explained in Urban Realms (or at least building structures is), buying furniture and things like that are not complicated, etc. After watching all the original tutorial videos, as well as the other tutorials in the Forsaken Sanctum and Urban Realms sections, you will know every technique you need for pretty much any gameplay mechanic possible in PHP.
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Gheeda
Posts: 43
Joined: Fri Sep 03, 2010 12:12 am

Re: Browser Based Virtual World [Request]

Post by Gheeda »

If you're not much for crafting your own (with moderately set goals in mind..) I'd also suggest you'd try out Forsaken Sanctum. Right 'out of the box' you've got a world that can be manipulated by other players (a player can have a whole town. Shops can be stocked with items..etc.). But if you use it for anything other than personal use then you need to replace all the images in the game & give credit to indie-resource.


edit: Grats on Mod btw Jack.
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Jackolantern
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Re: Browser Based Virtual World [Request]

Post by Jackolantern »

Thank you :)
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Yourself
Posts: 5
Joined: Tue Sep 07, 2010 7:02 am

Re: Browser Based Virtual World [Request]

Post by Yourself »

Jackolantern wrote:The Forsaken Sanctum and Urban Realms tutorials may have what you are looking for. They have AJAX techniques to have less reload times, and they do have a map.

However, if you are talking more something like Runescape or Dofus, where the characters are animated and 100% real-time, you may want to re-think that. Those types of games cost tons of money and/or massive amounts of time and skill to make, even with a team of 10 - 20 professionals. They are way over my head and I have been programming for years. They really are next to impossible for one person to make.

If you want to get your beta started by Christmas, you are going to have to aim a bit lower. If you make a browser-based RPG like Halls has in the tutorials, you may be able to get it done. But keep in mind that even a fully-equipped browser game that has even a moderate amount of content typically takes about a year to get to true beta phase. If you are just learning how to program at the same time, I think you are going to have to change your deadline.

EDIT: And if you are talking about a game like in Halls' tutorials, just without combat, then you have everything to do that. Just don't add combat! Work with the features that are already there, and change them into what you need. Player housing, I believe, is explained in Urban Realms (or at least building structures is), buying furniture and things like that are not complicated, etc. After watching all the original tutorial videos, as well as the other tutorials in the Forsaken Sanctum and Urban Realms sections, you will know every technique you need for pretty much any gameplay mechanic possible in PHP.
I have a crappy internet i couldn't watch all the videos i only watched 1- 3 videos :( so i want one in Text stupid internet :x :x :x
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Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Browser Based Virtual World [Request]

Post by Jackolantern »

You can download a zip file with all of the downloads on this page. Download it with a download manager so you can start it up again later if you have to pause it, or if your internet cuts out. There are quite a few videos, and it would be a pretty serious under taking to convert them all into print tutorials.
The indelible lord of tl;dr
Yourself
Posts: 5
Joined: Tue Sep 07, 2010 7:02 am

Re: Browser Based Virtual World [Request]

Post by Yourself »

Jackolantern wrote:You can download a zip file with all of the downloads on this page. Download it with a download manager so you can start it up again later if you have to pause it, or if your internet cuts out. There are quite a few videos, and it would be a pretty serious under taking to convert them all into print tutorials.
Once again my internet is too shitty to download and my browser has a download manger build into it!
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