I was thinking of what if you had a high action game, lots of bullets, etc, but you still only sent whatever data through every three seconds or whatever time, with stuff in between simply regulated by the application of unity?
I mean, even if it is hackable there are probably things that could be done to check the data that does come through and see if it's abberant at all, in terms of what would, on average, normally happen when the application monitors the action.
Not like it's all well beyond my capacity right now anyway, but just thinking!
