I'm gunna go on a bit of a rant.Abandoned ships full of loot.
I dislike how in a ton of games it's always miraculously you finding these thing, which fortunately for you a whole TON of other people in the game universe have lost, but they apparently have absolutely no capacity to find all these abandoned ships themselves (which would have emptyed them all before you arrive, were it not so contrived that nobody else can). Very conveniently, only you do!
It just reminds me of D&D games where the game world revolved around the players. Not that you can't play that way, but I really dislike when that sort of set up seems to be treated as if going up against the roughness of a world. When really the whole game world is warped so as to bend over backwards to hand the players treasure! Sycophancy treated as roughness!
Alot of RPG games are like that - your always taking, somehow from a limitless pile that you never contribute to, but apparently everyone else did and yet that massive discrepancy never seems to jar people at all. They always seem to think "Oh of course I would find the treasure...and again...and again...and again..."
Just railing against a 'feature' (listed in notch's new game project, linked to here in 'off topic' and also in a boat load of other games) which seems more like a massive bug to me.