Just to drum up a new conversation. What are all of you up to at the moment? What sort of projects are keeping you busy?
I know I'm continuing on working through the Browser Based MMORPG video tutorials. I have ideas solidifying for a game idea, and as I learn those continue to get better. Other than that, I have some stuff in RL here such as family, work, etc.
What are you working on?
- Sharlenwar
- Posts: 523
- Joined: Mon May 28, 2012 7:14 pm
What are you working on?
Deep within the Void of Quasion, a creation.
**My Corner of the Web**
***NEW***GrindFest - My own PHP/MySQL game!
Sharlenwar's Adventures
Torn-City - Massively multiplayer online text based RPG
**My Corner of the Web**
***NEW***GrindFest - My own PHP/MySQL game!
Sharlenwar's Adventures
Torn-City - Massively multiplayer online text based RPG
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: What are you working on?
My school work is keeping me pretty busy. I am having to learn Python this semester, so sadly I have not had a ton of time for personal projects. But the bit of time I have I am using to learn Sails.js, a real-time node web framework 
The indelible lord of tl;dr
Re: What are you working on?
Working on a Fish Harvesting Game/Simulation for my AP Biology project/science fair. hoping to contribute to some research being done at UGA. No games or anything like that, just getting schoolwork done. May start working on a college football sim with the whole EA thing..............

Re: What are you working on?
Working on a Fish Harvesting Game/Simulation for my AP Biology project/science fair. hoping to contribute to some research being done at UGA. No games or anything like that, just getting schoolwork done. May start working on a college football sim with the whole EA thing..............

- a_bertrand
- Posts: 1536
- Joined: Mon Feb 25, 2013 1:46 pm
Re: What are you working on?
Shall I repeat myself over and over? 
I'm working on cubicverse, my MORPG iso game. The persistence is now implemented, I improved the home page and loading page look. Will really need to concentrate myself on the content now.
I'm working on cubicverse, my MORPG iso game. The persistence is now implemented, I improved the home page and loading page look. Will really need to concentrate myself on the content now.
Creator of Dot World Maker
Mad programmer and annoying composer
Mad programmer and annoying composer
Re: What are you working on?
Likewise, just working on a browser game!
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: What are you working on?
Trying to find some will power to finish my 3D FPS game... It's pretty much done but we all know that the last 10% is really what takes more time.
Damn you will power.
Damn you will power.
Re: What are you working on?
Honestly, I’ve been swamped with work lately. On top of the usual work, I’ve been moonlighting on a personal work related project. Tomorrow, I’m in a competition (there is really no better word for it) to show off the idea and what I’ve done so far. It’s almost like trying to score funding from a VC for a startup, except what I’m trying to score is a team to be allocated to work on it as an official POC.
Yesterday, I did set aside a few hours to work on Magicus Occultus, that augmented reality game I’d been working on. I’m in the middle of a big overhaul of my content designer application; which is an Excel plugin, written in C#, for deploying my content to the server. Switching it from a Google App Engine based deployment to an SQL database.
Yesterday, I did set aside a few hours to work on Magicus Occultus, that augmented reality game I’d been working on. I’m in the middle of a big overhaul of my content designer application; which is an Excel plugin, written in C#, for deploying my content to the server. Switching it from a Google App Engine based deployment to an SQL database.
- Sharlenwar
- Posts: 523
- Joined: Mon May 28, 2012 7:14 pm
Re: What are you working on?
Wow, amazing to see people being quite active. I did know the answer to a couple of you, wanted to hear from those old timers (those of you who have been with Halls for a while now). It is refreshing to see many of you still working on things. I am actually proud that I have completed video number 24 with that Browser Based MMORPG tutorial that Halls wrote. I have been motoring along, adding a couple pieces here and there to the core tutorial game. I have to hand it to you Halls, you make one of the most complete set of tutorials. I just like to sit there and go through a bunch, thus is why I'm waiting for your other tutorials.
So here is my story, the background to it. So, I have got myself a family. A cat, two dogs, wife, couple teenagers, and a 20 week old in my wife's belly. Life is a blast, takes you on some crazy turns, and leads you to where only God knows. Since I have always been "dabbling" in various projects, I have come from playing MMO's since the Meridian59 days, all the way up to your current incarnations of MMO's. The one game that has always struck a cord and resonated within me was Ultima Online. It seems only the ones in my age group know of this amazing game that was more socially driven than content driven. The game was open enough to allow people to explore the entire world and to discover places to go, search through, fight, etc. You chose what you wanted to do. Then there was the good old original Everquest. That was a unique game in itself, was the first to take the idea of exploration, and have the fun be in exploring, looking for those interesting places to fight monsters, even team up and play together in a group. I had a great experience with the original Everquest as well. Then from there it all goes blurry as then everything seems to be a rehash of what has been done.
So when life got hectic for myself here earlier in 2013, I had to drop out of that contest that Halls had running here. I never left the idea I had, I just had to postpone things. Well, I am back. Over the past few months here I haven't even played a game or anything. I was taking it easy, doing broad research, reading, when it all hit me. So, I am back going through the tutorials and trying to soak this all up as quickly as I can with the time I have. As my time is limited I have to use it as best as I can. As I mentioned before, I have hit video number 24, completed it and have done my own tweaks and changes to the game outside of the tutorial. I am getting comfortable with how php and mySQL operate. I plan to go through the rest of the tutorials here this week so that I can get started on the idea that hit me.
For those of you curious, the idea that hit me was to create a site, that would allow me to create these games and have people play them. To elaborate, you would say go to www.demuria.net (nothing parked in there yet, returns a forbidden
) and see that there are some announcements posted, you read what we are about and decide to create an account. You would then log in and see an area for forums, games to try, and even a shoutbox. To take you on a jag, you know how when people are making their game, they tend to always reset the databases every so often and so you have to recreate your account? Well why not create a site that sits on top of the game sites. This way you can create an account for the site, and then you can go and create characters in the game worlds. As well as offer a way for the community to interact within itself for the game. One where you have to be registered on to see. The games that would reside within the site could then have their databases reset, but at least the account is still there and thus an area to hang out in. So back to the concept, you are logged in and see that there is a new update for a particular game, you notice the database is reset and so you give it a shot to check out the new changes. Maybe there is a game that has gone live and so you want to advance your character some more. So to recap all of this, the idea is a main site that handles the accounts, and from there you access the games and forums for a place where games are being developed and created. Then to be tested by the members, and even feedback for changes/improvements.
As far as monetizing anything, I haven't taken it to that level. There are some ideas I have for that, such as you donate via PayPal and receive some In-Game currency, which then can be used to accelerate tasks, or buy items only available with currency through donating. But that is just for those who would see value in the project and want to help with funding it. Otherwise I'm doing this as a labour of love.
Why the reason for this idea? Well I miss those old Ultima Online and Everquest days. I spent what must seem like hundreds of hours of my life into them. Eventually life happened and circumstances change and so moved away from playing those style of games and I didn't have the time commitment. I have been playing the odd game on my mobile device, but even there the small scale MMO's seem to have issues. In Book Of Heroes, I am a GM of a guild and lately everyone who has been active has stopped playing. Frustrating as when you are trying to advance the guild levels and trying to tackle the higher level raids. So it gave me the idea, that I enjoy playing games with other people, just sometimes I can't be on at the same time as them. Since I have a wacky schedule, and sometimes I sleep during the day, other times in the evening. Depends on what is happening in my life. I have always wanted to make a game of sorts, not for profit, but for the pure simplicity of creating a game and having fun in the process. The journey is always more fun than the final destination. So, the idea came to create a site that has all the games that I have created attached to it so that you can follow along with the progress and play along as well. I want the games to be playable from mobile devices to the desktop. I also want to capture that old AD&D style of feel in the games that are created. So the target group of individuals would be those in my age group who lead busy lives.
Well, thanks for reading this, I didn't realize how large I made it. Kudos to you for reading this!
So here is my story, the background to it. So, I have got myself a family. A cat, two dogs, wife, couple teenagers, and a 20 week old in my wife's belly. Life is a blast, takes you on some crazy turns, and leads you to where only God knows. Since I have always been "dabbling" in various projects, I have come from playing MMO's since the Meridian59 days, all the way up to your current incarnations of MMO's. The one game that has always struck a cord and resonated within me was Ultima Online. It seems only the ones in my age group know of this amazing game that was more socially driven than content driven. The game was open enough to allow people to explore the entire world and to discover places to go, search through, fight, etc. You chose what you wanted to do. Then there was the good old original Everquest. That was a unique game in itself, was the first to take the idea of exploration, and have the fun be in exploring, looking for those interesting places to fight monsters, even team up and play together in a group. I had a great experience with the original Everquest as well. Then from there it all goes blurry as then everything seems to be a rehash of what has been done.
So when life got hectic for myself here earlier in 2013, I had to drop out of that contest that Halls had running here. I never left the idea I had, I just had to postpone things. Well, I am back. Over the past few months here I haven't even played a game or anything. I was taking it easy, doing broad research, reading, when it all hit me. So, I am back going through the tutorials and trying to soak this all up as quickly as I can with the time I have. As my time is limited I have to use it as best as I can. As I mentioned before, I have hit video number 24, completed it and have done my own tweaks and changes to the game outside of the tutorial. I am getting comfortable with how php and mySQL operate. I plan to go through the rest of the tutorials here this week so that I can get started on the idea that hit me.
For those of you curious, the idea that hit me was to create a site, that would allow me to create these games and have people play them. To elaborate, you would say go to www.demuria.net (nothing parked in there yet, returns a forbidden
As far as monetizing anything, I haven't taken it to that level. There are some ideas I have for that, such as you donate via PayPal and receive some In-Game currency, which then can be used to accelerate tasks, or buy items only available with currency through donating. But that is just for those who would see value in the project and want to help with funding it. Otherwise I'm doing this as a labour of love.
Why the reason for this idea? Well I miss those old Ultima Online and Everquest days. I spent what must seem like hundreds of hours of my life into them. Eventually life happened and circumstances change and so moved away from playing those style of games and I didn't have the time commitment. I have been playing the odd game on my mobile device, but even there the small scale MMO's seem to have issues. In Book Of Heroes, I am a GM of a guild and lately everyone who has been active has stopped playing. Frustrating as when you are trying to advance the guild levels and trying to tackle the higher level raids. So it gave me the idea, that I enjoy playing games with other people, just sometimes I can't be on at the same time as them. Since I have a wacky schedule, and sometimes I sleep during the day, other times in the evening. Depends on what is happening in my life. I have always wanted to make a game of sorts, not for profit, but for the pure simplicity of creating a game and having fun in the process. The journey is always more fun than the final destination. So, the idea came to create a site that has all the games that I have created attached to it so that you can follow along with the progress and play along as well. I want the games to be playable from mobile devices to the desktop. I also want to capture that old AD&D style of feel in the games that are created. So the target group of individuals would be those in my age group who lead busy lives.
Well, thanks for reading this, I didn't realize how large I made it. Kudos to you for reading this!
Deep within the Void of Quasion, a creation.
**My Corner of the Web**
***NEW***GrindFest - My own PHP/MySQL game!
Sharlenwar's Adventures
Torn-City - Massively multiplayer online text based RPG
**My Corner of the Web**
***NEW***GrindFest - My own PHP/MySQL game!
Sharlenwar's Adventures
Torn-City - Massively multiplayer online text based RPG
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: What are you working on?
good read.
I actually have a ton of things on my plate atm.
1. New real time mmo tuts
2. Isogenic Tutorials
3. Finish C# tutorials
4. Finish PHP mmo tutorials
5. Finish my dream of making this truly a resource site. A place to house tons of images, models, resources, sounds, ect...
6. I am SERIOUSLY thinking of making TMMOKIT tutorials which will allow people to make a 3d mmo in less than an hour.
7. Kids MMO
8. I have access to a 100k 3d printer so looking at a Miniatures game
and some more un-anncounced stuff
I actually have a ton of things on my plate atm.
1. New real time mmo tuts
2. Isogenic Tutorials
3. Finish C# tutorials
4. Finish PHP mmo tutorials
5. Finish my dream of making this truly a resource site. A place to house tons of images, models, resources, sounds, ect...
6. I am SERIOUSLY thinking of making TMMOKIT tutorials which will allow people to make a 3d mmo in less than an hour.
7. Kids MMO
8. I have access to a 100k 3d printer so looking at a Miniatures game
and some more un-anncounced stuff