GameJolt's New Year Weekend Jam!

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vitinho444
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GameJolt's New Year Weekend Jam!

Post by vitinho444 »

Hey guys, im participating on a Weekend Jam created by GameJolt website, a indie game website publisher.

The goal is to develop / finish a game by the end of this weekend, thus +/- end of the year.

Ill be doing a Live Stream too :D

Here's the link to join the jam: http://gamejolt.com/community/jams/

Hope to see your games there!!
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Re: GameJolt's New Year Weekend Jam!

Post by Jackolantern »

Very nice! How is it going? I am assuming you are in crunch time if it was until the end of the year ;)
The indelible lord of tl;dr
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vitinho444
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Re: GameJolt's New Year Weekend Jam!

Post by vitinho444 »

It was until 28th December (the weekend) but as it was the last weekend jam of 2013 it was called New Years Weekend Jam :)

I did get a Alpha ready : http://gamejolt.com/games/action/project-kunami/20582/

I will resume work after college exams :D
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Re: GameJolt's New Year Weekend Jam!

Post by Jackolantern »

Wow, that looks nice! :D
The indelible lord of tl;dr
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vitinho444
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Re: GameJolt's New Year Weekend Jam!

Post by vitinho444 »

Wow thanks :)

Is no DayZ, but i think with some work there can be a chance for a good single player survival :)
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Re: GameJolt's New Year Weekend Jam!

Post by Jackolantern »

Was this done in just a couple of days?
The indelible lord of tl;dr
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vitinho444
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Re: GameJolt's New Year Weekend Jam!

Post by vitinho444 »

+/-, I really really started working on it in 9th December. But i haven't worked on it everyday until the jam, but no, it was not a weekend only game, i had already a good pre-alpha and i decided to join the Jam to speed up the release for the Alpha. I did and im proud of it :)
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Re: GameJolt's New Year Weekend Jam!

Post by Jackolantern »

Still very impressive for such a small amount of time! :)
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vitinho444
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Re: GameJolt's New Year Weekend Jam!

Post by vitinho444 »

Wow thanks :)

I never spent more than 2h on it in the days i was working on it. Unity gets me so stressed with bullshit.. i imagine if UDK, Frostbite, IW Engine, gives that kind of crap, like "too many pairs created, ignoring new ones" (pairs as in collision pairs)
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Re: GameJolt's New Year Weekend Jam!

Post by Jackolantern »

I have honestly never used Unity, although I have been tempted. But I largely gave up on 3D game development long ago for personal reasons (I at least have a chance to create sprites or have them created for me, but with 3D the bar is pushed too high)
The indelible lord of tl;dr
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