Project: Dark Sea Adventures
Company: Ultimatium Gaming Studio copyright 2009
Started: August 15, 2009
Team 2009 - Current
Host: Todd Goodwin [Resigned 2010] GM Badbadskinner
Idealist: James Coghill [Resigned 2011] GM ChaosZen
Chief Executive Officer: Steven Reynolds [Resigned 2012] GM Chromeozone
Project Manager: Micheal Harrison [Current Developer/Designer] GM Spooky Tides
As many of you know me as hardtime81 on Indie Resource, I've made a new
account for several reason which, includes dealing with log in errors. As we started
our project back in 2009, it took me a lot of time to write down what we need as a
Project Manager. In 2012, most of the staff went into other projects which they
have resigned from my list to follow their own goals. As of now I am, the only
staff member left from my five person team.
Dark Sea Adventures Returns
We started here, why not finish here?
I remember a lot of guys/gals who wanted to help however,
we never requested it on threads due to having a full staff
list. As many of you know we have worked with halls, latern,
marshmellow, & many others.
We are looking for more programmers
As a programmer you will assist with knowledge of
coding with C++, C#, or JS
We are looking for more designers
As a designer you will assist with new sketches,
maps or extra.
We are looking for more ideas
As an idealist you will assist the story line concepts,
artistic concepts or extra.
Improvements
Many may ask what have we worked on in the past few years. Here is what we
have started graphic user interface discussion, concept art into auto desk 3ds,
characteristic development, client/server determinations, files upload on
filezilla, story line introduction, ship construction/design, under sea
adventure, mapping & environment development.
My goal at the moment to get a new staff for 2014, restructure client/server
& produce the final mmo. Can not wait to work with each of you, if you have
any question pm me thanks.
Owner: Dark Sea Adventures
GM Spooky Tides
Project: Dark Sea Adventures
- GM Spooky TIdes
- Posts: 2
- Joined: Fri Jan 10, 2014 9:47 pm
Project: Dark Sea Adventures
[YouTubePlayer]http://www.youtube.com/watch?v=o0gKj0p9lGE[/YouTubePlayer]
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Project: Dark Sea Adventures
If you need any help on getting your old ID working just let me know. I can reset password or whatever you need.
Project sounds interesting.
Project sounds interesting.
- GM Spooky TIdes
- Posts: 2
- Joined: Fri Jan 10, 2014 9:47 pm
Re: Project: Dark Sea Adventures
August 15, 2009
Today we founded Dark Sea Adventures: The Cursed Beginning
A Eclipse 1.98 | 2D Pirate Game | Reveiwed by Marshmellow
We learned how to run the game in local host, the game was
not published on site due to being under development. We as
a team felt the game need more then 2D rendering, 16 x 16 bit
spacing issues with models, & other unmentionable run errors.
May 9, 2010
Today we found more open sources to learn how to develop our
game in 3d. Indie Resource become our new home to learn about
how the machines work. A Indie Resource Project | 3D Pirate
Game | Reviewed by hallsofvallhalla
We learned how to code with conText, PhP, & some C++. As our
staff grew with Indie Resource we where eager to learn more
about the structure forum building a game from ground zero.
August 15, 2010
We hammered out many of the tutorial's from videos for making
a browsed based game type. However, hungry for more hands on
technology from gaming engines.
Still learning from Indie Resource we moved to learn from Buzz
@3D Buzz.com about animations, rendering, shading, & lighting.
We started integrating factors, coding, graphic user interfaces
& more idea's come to light.
Unreal Development Kit tested however, we found when moving
camera angles rendering had to much flash from left to right.
August 15, 2011
As our team grew more thirsty we started to learn more about
artistic side to graphics. We started too upgrade 2D meshes
into 3D meshes. We learned some geographical outlooks came
into play at this time. Still with Indie Resource we found
more open sources displayed with newer updates.
We started working in Unit 2.6 graphic interface with
geographical outlooks. Our staff started buckling down
tweaking into the new ethics.
With Unit 2.6 we tested however, geographical became
frustrated with integers not matching geo-plane
rotations builds.
August 15, 2012
As our staff geared up this year looking at Indie Resources
latest engine called Cafu.de. We learned that this engine
could provide more suitable means to testing & seeing the
production first hand.
With working with Cafu the downside was trying to reformat
our own scripts into it's diverse coding. More staff members
become active to see display of game work. However, downside
was it caused distractions to our main projected goal.
As we started looking towards the positive sides to the game
development. Some the staff started moving into other career
interest.
August 15, 2013
As our staff was becoming gassed out. They started to float
in-active to projected game to more active other game titles,
different perspective or career interest leaving myself
with the task of the entire game in itself.
January 10, 2014
Project: Dark Sea Adventures
Returns to Indie Resource for new recruitment, ideas, & more
training aspects. For the first time, in over 4 years as a
developer, I am looking for new talent, eager to be apart of
our Game.
https://www.smartrecruiters.com/Ultimat ... velopers1#
Ultimatium Gaming Indie Developers started up as a group of friends
making online games. Then, We expanded a little more and now we are
developing a 3D MMORPG Pirate game called Dark Sea Adventures!
Do you want to be apart of a team who are active, fun, and help?
Today we founded Dark Sea Adventures: The Cursed Beginning
A Eclipse 1.98 | 2D Pirate Game | Reveiwed by Marshmellow
We learned how to run the game in local host, the game was
not published on site due to being under development. We as
a team felt the game need more then 2D rendering, 16 x 16 bit
spacing issues with models, & other unmentionable run errors.
May 9, 2010
Today we found more open sources to learn how to develop our
game in 3d. Indie Resource become our new home to learn about
how the machines work. A Indie Resource Project | 3D Pirate
Game | Reviewed by hallsofvallhalla
We learned how to code with conText, PhP, & some C++. As our
staff grew with Indie Resource we where eager to learn more
about the structure forum building a game from ground zero.
August 15, 2010
We hammered out many of the tutorial's from videos for making
a browsed based game type. However, hungry for more hands on
technology from gaming engines.
Still learning from Indie Resource we moved to learn from Buzz
@3D Buzz.com about animations, rendering, shading, & lighting.
We started integrating factors, coding, graphic user interfaces
& more idea's come to light.
Unreal Development Kit tested however, we found when moving
camera angles rendering had to much flash from left to right.
August 15, 2011
As our team grew more thirsty we started to learn more about
artistic side to graphics. We started too upgrade 2D meshes
into 3D meshes. We learned some geographical outlooks came
into play at this time. Still with Indie Resource we found
more open sources displayed with newer updates.
We started working in Unit 2.6 graphic interface with
geographical outlooks. Our staff started buckling down
tweaking into the new ethics.
With Unit 2.6 we tested however, geographical became
frustrated with integers not matching geo-plane
rotations builds.
August 15, 2012
As our staff geared up this year looking at Indie Resources
latest engine called Cafu.de. We learned that this engine
could provide more suitable means to testing & seeing the
production first hand.
With working with Cafu the downside was trying to reformat
our own scripts into it's diverse coding. More staff members
become active to see display of game work. However, downside
was it caused distractions to our main projected goal.
As we started looking towards the positive sides to the game
development. Some the staff started moving into other career
interest.
August 15, 2013
As our staff was becoming gassed out. They started to float
in-active to projected game to more active other game titles,
different perspective or career interest leaving myself
with the task of the entire game in itself.
January 10, 2014
Project: Dark Sea Adventures
Returns to Indie Resource for new recruitment, ideas, & more
training aspects. For the first time, in over 4 years as a
developer, I am looking for new talent, eager to be apart of
our Game.
https://www.smartrecruiters.com/Ultimat ... velopers1#
Ultimatium Gaming Indie Developers started up as a group of friends
making online games. Then, We expanded a little more and now we are
developing a 3D MMORPG Pirate game called Dark Sea Adventures!
Do you want to be apart of a team who are active, fun, and help?
[YouTubePlayer]http://www.youtube.com/watch?v=o0gKj0p9lGE[/YouTubePlayer]