I've been working on a new project for the past month, and it started (as every project we create) as the most ambitious project I've ever dreamed of creating, and it's (as every project we create) slowly fading away. But nonetheless it's growing a lot and I know I can deliver.
So, after this introduction, I'm already thinking on the long run. In my country I see this "indie companies" getting funded by "Venture Capitalist Companies" with thousands and thousands and deliver zero, deliver pure SH*T (sorry my rage, but I'm so full of it, you won't believe their budgets for games that would take someone a couple of youtube videos to create, and took them 2 freaking years). So I see them getting all the money, and here I am, doing it for fun and as a hobby. I'm fine by that, but once you see people doing less than you and getting payed for it ofc you get angry right?
So, I'm planning to create a crowdfunding campaign for 120€/$ on INDIEGOGO when I have a playable demo (soon) so I can pay for steam greenlight. And I'm asking you guys if you think I should get a publisher.
From what I know, a publisher helps you "spam" all the media with the news of your game, like the campaign, like the greenlight and all that, so that's good press, and that's the only reason I see them as a good bet, also they could probably pay the 120€ right? But on the down side, they certainly want a sales %, and I will probably put it at 2.99-4.99 price range (since I'm not a dushbag, and I know that my game is not worth 20$ or higher) and I think I would make a very small % of all sales, after taxes, steam and paying the publisher.
What would you do? You think I can get media attention by myself? What should I do?
Thanks
