Features of FPS

For discussions about game development that does not fit in any of the other topics.
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hallsofvallhalla
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Features of FPS

Post by hallsofvallhalla »

Curious on what everyone looks for when playing a FPS. I put this in the Development thread because I am looking to work on a FPS using FPSC and modifying the source.

You have 100 points to divide between all the categories below. Put more points in the more important aspects you like.

Deep storyline
Hit locations
Weapon choices
Level design
Features like physics
interactive puzzles, like panels, switches, kiosks, ect...
Multiplayer
Graphics
Vehicles
Sounds


Example, this is how i would rate them
22 Deep storyline
5 Hit locations
5 Weapon choices
10 Level design
5 Features like physics
8 interactive puzzles, like panels, switches, kiosks, ect...
20 Multiplayer
8 Graphics
12 Vehicles
5 Sounds
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Perry
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Joined: Tue Jun 23, 2009 4:26 pm

Re: Features of FPS

Post by Perry »

15 Deep storyline
12 Hit locations
10 Weapon choices
10 Level design
13 Features like physics
8 interactive puzzles, like panels, switches, kiosks, ect...
10 Multiplayer
10 Graphics
11 Vehicles
1 Sounds
D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: Features of FPS

Post by D3luxe »

18 Deep storyline
10 Hit locations
5 Weapon choices
10 Level design
7 Features like physics
5 interactive puzzles, like panels, switches, kiosks, ect...
20 Multiplayer
10 Graphics
5 Vehicles
10 Sounds

I did mine a little different..I would rate sounds higher up, cause what ive found is that good sounds can really emerge you in the game and make you FEEL like you are actually there, whereas bad sound effects can some-what distract you from the game.

Vehicles are pretty low for me, as are the interactive puzzles. Its nice to have some of each, but they aren't really a priority imo.

Weapon choices are a bit higher than vehicles and puzzles, as are the physics. Especially for multiplayer, a wide variety of weapons is crucial imo; adds a lot of different tactics to the gameplay.

Multiplayer is rated the highest for me. Someone can only play through single player so many times before it gets boring/repetitive, but on multiplayer it adds that competitiveness which can motivate people to keep playing to get better.
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hallsofvallhalla
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Re: Features of FPS

Post by hallsofvallhalla »

thanks for the responses so far.
dave3460
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Re: Features of FPS

Post by dave3460 »

For me it would be
Deep storyline =20
Hit locations=10
Weapon choices=12
Level design=10
Features like physics=5
interactive puzzles, like panels, switches, kiosks, ect...=8
Multiplayer=30
Graphics=10
Vehicles=2
Sounds=3
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Ravinos
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Re: Features of FPS

Post by Ravinos »

I would have to say:
Deep storyline =0
Hit locations=10
Weapon choices=10
Level design=10
Features like physics=10
interactive puzzles, like panels, switches, kiosks, ect...=0
Multiplayer=20
Graphics=10
Vehicles=10
Sounds=20

The reason I ranked it the way I did is that I normally don't care about story when it comes to and FPS....it's all about fragging everything you see for me :) But I guess the best example I can come up with is like a cross between Halo and Gears of War. Gives you the widest base market and whole lot of something for everyone.
towcar
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Re: Features of FPS

Post by towcar »

Uh ravinos, doesn't both those games have a deep storyline?

My Ratings:
Deep storyline =5
Hit locations=2
Weapon choices=15
Level design=20
Features like physics=15
interactive puzzles, like panels, switches, kiosks, ect...=3
Multiplayer=10
Graphics=15
Vehicles=0
Sounds=5
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hallsofvallhalla
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Re: Features of FPS

Post by hallsofvallhalla »

its interesting to see how everyone rated them and how they all averaged out pretty well.
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Last Known Hero
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Re: Features of FPS

Post by Last Known Hero »

Somethin like this for me I geuss.

11 - Deep storyline
13 - Hit locations
15 - Weapon choices
11 - Level design
10 - Features like physics
7 - interactive puzzles, like panels, switches, kiosks, ect...
11 - Multiplayer
11 - Graphics
4 - Vehicles
7 - Sounds
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towcar
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Re: Features of FPS

Post by towcar »

In multiplayer though, alot depends on weapon choice, level design, sound, ect ect. So Thats important too. You could almost look at multiplayer has the foundation, even though its not made that way.
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