Quests of Crocania

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
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hallsofvallhalla
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Re: Quests of Crocania

Post by hallsofvallhalla »

havent given up. Just no market for it right now.
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Lord Strife
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Re: Quests of Crocania

Post by Lord Strife »

halls this sounds awesome and I want to jump aboard on this and offer any help.
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hallsofvallhalla
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Re: Quests of Crocania

Post by hallsofvallhalla »

kewl i could use a good coder to help. I am going to close the forums of urban realms and place a new forums up for this game. I am quite serious about seeing this one to the end. I will let you know when I get everything up and going.
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Lord Strife
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Re: Quests of Crocania

Post by Lord Strife »

ok cool beans just send me a pm when you get it up
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hallsofvallhalla
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Re: Quests of Crocania

Post by hallsofvallhalla »

yes I have done it!

it may not be much to some of you but I got my mapping system done

i basically turned this
Image

into this
Image


it takes a series of letters and maps them out to divs. Its much like the old C++ mapping systems of games. Its very dynamic in the fact extremely large dungeons can be build with very little database usage.

Basically what you are seeing is a mini map. It will be text style linking but with a mini map! The black squares are walls. I can now add in creatures, exits, treasure, ect.
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OldRod
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Re: Quests of Crocania

Post by OldRod »

LOL, cool!
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hallsofvallhalla
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Re: Quests of Crocania

Post by hallsofvallhalla »

"collision detection" is finished

Image

if you notice to the west is a wall and the player cannot travel west.
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hallsofvallhalla
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Re: Quests of Crocania

Post by hallsofvallhalla »

well travel system is complete. Each square now gives players choices of travel and encounters, treasures, or exits.

Image

Working on combat next.
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OldRod
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Re: Quests of Crocania

Post by OldRod »

I take it the player is in the center square?

Looks pretty cool :)
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hallsofvallhalla
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Re: Quests of Crocania

Post by hallsofvallhalla »

yes, I need to change the player color from blue :)

The other thing is I used ajax for movement. No url variables. All internal server hits that cannot be manipulated.

I spent some time last night before bed and wrote the combat system (on paper) not coded, and I am very happy with it. It is different from my other combat systems.

Basically all weapons have a skill level. Depending on your own skill level of that weapon type you can add or subtract from the accuracy. Basically if the weapon has a higher skill level than you then its harder to hit but you can still use the weapon. Armor works somewhat the same but uses damage types.
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