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Re: Fault - Design Document
Posted: Mon Nov 30, 2009 1:31 pm
by SpiritWebb
Very nice so far...def creepy. In the dark I wouldn't want to come near that thing...
Re: Fault - Design Document
Posted: Mon Nov 30, 2009 2:15 pm
by hallsofvallhalla
wow man thats awesome
Re: Fault - Design Document
Posted: Wed Dec 09, 2009 3:54 am
by ZeroComp
Very interesting game. You should make it so shelters could have limited storage space too and you would have to upgrade it to store more items. Nice modeling as always

that zombie is stuck in my head and he's creepin me out

. Hope there will be dark lighting cause that'll scare the shit outta me

Re: Fault - Design Document
Posted: Wed Dec 09, 2009 4:27 am
by Last Known Hero
Thanks for the input Zero, ill definetly keep that in mind. and I already have an idea for that too.
Thanks for the comment on the art too

i am not completely done that model but it's good enough for now

The lighting will be hopefully a day/night cycle but otherwise if i cant do that it will be a night setting.
Re: Fault - Design Document
Posted: Wed Dec 09, 2009 4:34 am
by ZeroComp
No problem how would the game know when to change from day to night just curious.
Re: Fault - Design Document
Posted: Wed Dec 09, 2009 1:52 pm
by towcar
Thats so sweet, yet at the same time It made me wanna throw up. Good Work!
Re: Fault - Design Document
Posted: Wed Dec 09, 2009 4:34 pm
by D3luxe
ZeroComp wrote:No problem how would the game know when to change from day to night just curious.
Generally with day/night cycles they're just on a timer..That's how it is with most games, at least.
Work's looking great man. Can't wait to see how this comes out.
Re: Fault - Design Document
Posted: Wed Dec 09, 2009 11:23 pm
by ZeroComp
I cannot wait till you get the project finished