Gaaaah

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D3luxe
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Gaaaah

Post by D3luxe »

So I have a project due for my class tomorrow...a remake of the classic game Joust, remaking it in Unity.

I HAVE NO FRIGGEN IDEA WHAT I'M DOING.

Can't get anything to work right, and I'm freaking out cause it's barely even playable at the moment and it's due at 1pm tomorrow.

My main problem is that I just don't know C#, which is what our teacher wants us to use. I've been trying to learn it, but I'm used to Actionscript. Even though C# is like advanced Actionscript, it's still really weird for me to transfer to. Ugh.

Looks like tonights gonna be a long night...

Sorry, just had to vent a little lol.
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hallsofvallhalla
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Re: Gaaaah

Post by hallsofvallhalla »

good luck man
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Last Known Hero
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Re: Gaaaah

Post by Last Known Hero »

Well I hope all goes well for you. I know what you mean about programming, I'm confused as hell with Javascript right now.
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Jackolantern
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Re: Gaaaah

Post by Jackolantern »

Well, it is really pretty last minute here. The only way I could figure you could pull it off is by looking around for working code online and adapting it to your game. Maybe try some of the XNA forums or SourceForge. Obviously the teacher has already done this, so you will need to only get the idea of how the code works, and not do a copy'n'paste job.
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D3luxe
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Re: Gaaaah

Post by D3luxe »

Halls - thanks, lol

LKH - I remembered why I chose the art field over programming now :P

Jack - I've been working on it for 3 weeks, which is the time we've had for the project, to figure out unity and attempt to learn some of the C#. I just can't get my head around it..I know there'll be a point that the code will just click with me, but for some reason I don't see that happening tonight.


I have come to the conclusion that this is just too advanced for what I know at the moment. Anyone have any ideas on a simple game I'd be able to throw together in the next 14 hours?

I was thinking about making Tic-Tac-Toe..That should be simple enough, I think. Any other ideas?
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Jackolantern
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Re: Gaaaah

Post by Jackolantern »

Ohh yeah, you said Unity and not XNA. Hmm...

If you are talking about a simple game with Unity, I am not sure how you would do Tic-tac-toe. However, for just a general-use programming language, Tic-Tac-Toe is a good one :)
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Sakar
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Re: Gaaaah

Post by Sakar »

Tic-tac-toe would be fairly simple to make. The only problem is lack of documentation on C# for Unity, something they should really work on.
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Re: Gaaaah

Post by D3luxe »

Jack - I can set the camera up in isometric view and have everything move on just the x,y plane so it'd be as simple as a 2D game. Gonna set up all of the graphics in 2D as well, so I won't have to worry about anything. Gotta love Unity :)

Sakar - Yep, that's what I'm thinking..And yes, they REALLY need to work on their C# documentation. Their documentation for Java is done very well, but C#/boo is definitely lacking.
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D3luxe
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Re: Gaaaah

Post by D3luxe »

Well, I just finished creating Tic Tac Toe, in perfect timing as I have to leave for class in about 5 minutes. It's a pretty crude version..It's got a start menu, win/tie screens, and simply uses buttons and a series of checks to see whos turn it is and if theres a winner, but it works.

I think I'm starting to understand C# a little more, too..

When I get to school I'll upload TicTacToe online and post a link up, lol.
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Re: Gaaaah

Post by Falken »

Hehe I made a tic-tac-toe a few days ago when I had 30 minutes to burn ;)
Wonderful game :D
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