T3D only supports 1000 people connected at once. I don't know if that will actually hamper anything or not...you'll just have to have a lower pop cap and more servers
well, a thousand connections at once is a ways off... Now if halls was getting that much support I am sure he would have some type of revenue that would allow for multi server support.
actually the TMMOKIT with T3D increases that significantly and allows for multi-servers so you are looking at 10's of thousands....like I would get that many players .
Also I am not going to instantly start a MMO. I mainly bought T3D for its web deployment. It is miles ahead of any other engine right now.
Ravinos wrote:
T3D only supports 1000 people connected at once.
*Only*?
That's so much better than any of the other engines out there. I would love to do a game and know that 1000 people could connect to a server at once to play it.
hallsofvallhalla wrote:actually the TMMOKIT with T3D increases that significantly and allows for multi-servers so you are looking at 10's of thousands....like I would get that many players .
Also I am not going to instantly start a MMO. I mainly bought T3D for its web deployment. It is miles ahead of any other engine right now.
Thats not that bad then I mainly meant it as a point of fact that you could have only 1000 at a time....what if your game actually had more than 1000 at once. Your player base for web driven game would be higher than a download version normally just because of the ease of use. Shit I still play Runescape from time to time cause I can play it at work on shitty computers lol. If I actually had to download the game I wouldn't play it at all.