Hello
Hello
Hey all:
My name is Dustin. I've just started learning php/mysql it seems fairly easy to grasp. I've not programmed anything for several years. In the past i started out learning qbasic back in the dos days, moved on to visual basic in version 4 then 5, also dabbled in fortran for a while, talk about a useless language! i also learned html way back in 95 so my skills are out of date, ive been playing around in css too, that also, seems to be very easy to grasp so hopefully ill make something worth while. i was never one to make hello world and rock/paper/scissors games so i am programming another midevil mmorpg clone of every other lame mmorpg game out there in 2d. im way too lazy to program a 3d game and i havent got anything more than basic photoshop skills so i went for the text based simple browser game approach. It seems you guys are very helpful in here. i probably wont ask alot of questions but ill sure help in the simple areas i can help in. if anyone needs help with testing their games, i usually get bored from programming my game each night and look to kill time by playing other peoples games.
-Klown aka Dustin
My name is Dustin. I've just started learning php/mysql it seems fairly easy to grasp. I've not programmed anything for several years. In the past i started out learning qbasic back in the dos days, moved on to visual basic in version 4 then 5, also dabbled in fortran for a while, talk about a useless language! i also learned html way back in 95 so my skills are out of date, ive been playing around in css too, that also, seems to be very easy to grasp so hopefully ill make something worth while. i was never one to make hello world and rock/paper/scissors games so i am programming another midevil mmorpg clone of every other lame mmorpg game out there in 2d. im way too lazy to program a 3d game and i havent got anything more than basic photoshop skills so i went for the text based simple browser game approach. It seems you guys are very helpful in here. i probably wont ask alot of questions but ill sure help in the simple areas i can help in. if anyone needs help with testing their games, i usually get bored from programming my game each night and look to kill time by playing other peoples games.
-Klown aka Dustin
if( $myGames != "Crap" ) {
- please_donate( $money );
- just_enjoy();
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Hello
awesome and glad to have you. 2d mmorpgs are very popular and still have a huge market. Bigger than 3d in most cases. Maybe all cases 

- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Hello
Welcome!
Your programming experience is almost exactly the same as mine, except take out the Fortran, and add a bit of Apple IIe BASIC before the QBASIC. I also learned a bit of HTML back in the 90's like you did, and I have found CSS and HTML to be much more effective. Gone are the days of struggling with table-based layouts, which are so fragile that they will break on the slightest site maintenance, and require a new website based on the same theme to basically be coded from scratch.
Your programming experience is almost exactly the same as mine, except take out the Fortran, and add a bit of Apple IIe BASIC before the QBASIC. I also learned a bit of HTML back in the 90's like you did, and I have found CSS and HTML to be much more effective. Gone are the days of struggling with table-based layouts, which are so fragile that they will break on the slightest site maintenance, and require a new website based on the same theme to basically be coded from scratch.
The indelible lord of tl;dr
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: Hello
Hi Dustin!
Welcome to Indie-Resource!
As to my programming history, I didn't learn Fortran, but learn Cobol instead. I think that really made a difference.
And table layouts weren't that bad. Dare I say it, they were fast to implement and actually worked without hacks.
pax.
Welcome to Indie-Resource!

As to my programming history, I didn't learn Fortran, but learn Cobol instead. I think that really made a difference.
And table layouts weren't that bad. Dare I say it, they were fast to implement and actually worked without hacks.
pax.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Hello
True, but the mixing of format and structure is pretty rough (it could make a complex site a long, long pile of tangled code), and there was no easy way to port the design to other pages outside of just copy'n'pasting it.
The indelible lord of tl;dr
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: Hello
What you said was also true, separating the content and design did make life a bit easier.
But nowadays with CSS, some people are afraid to use tables, even for tabular data.
pax.
But nowadays with CSS, some people are afraid to use tables, even for tabular data.

pax.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Hello
Well that is just silly
I still use tables often, even for things they weren't designed for every once in a while, such as forms.

I still use tables often, even for things they weren't designed for every once in a while, such as forms.
The indelible lord of tl;dr
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Hello
i use tables in web design more than i use my kitchen table. I love tables.
Re: Hello
I think table use in site navigation is a fail. but to use tables to organize data and grid images is much easier and user friendly than css. i hate dealing with css aligning things horizontal. but tables are great when they are page specific. when they become a problem is when you need the exact same table layout on each page, ie: navigation/site template... css is much better for those purposes.
IMHO -klown
IMHO -klown
if( $myGames != "Crap" ) {
- please_donate( $money );
- just_enjoy();