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a blender blunder

Posted: Thu Apr 28, 2011 3:22 am
by Dizuki
Well as many know i am working on a project and have been doing most of the work as of right now in blender, but a weird glitch of some sort has arised. My a plain i was working on converted itself into some sort of a twisted solid. At first glance it looks like nothing is wrong, but once your in edit mode all hell breaks loose. It seems as though all the vertices split into 2-3 new vertices all in the same location. I was wondering if anyone else has experienced such a problem and if so what did you do to fix it? I'm useing blender 2.49. I've dumped alot of work into this model and i would hate to throw it away.

Re: a blender blunder

Posted: Thu Apr 28, 2011 1:54 pm
by hallsofvallhalla
that is wierd, maybe possessed?

I am one of the few that do not use Blender and can't see myself ever using it. Can't get over the UI

Re: a blender blunder

Posted: Thu Apr 28, 2011 7:55 pm
by Kennydin
hallsofvallhalla wrote:that is wierd, maybe possessed?

I am one of the few that do not use Blender and can't see myself ever using it. Can't get over the UI
I'll second that.

Re: a blender blunder

Posted: Fri Apr 29, 2011 3:36 am
by Dizuki
The only issue i9 really have with blender (other then this problem) is texturing, and i heard that they improved it on the more recent version.