a blender blunder
Posted: Thu Apr 28, 2011 3:22 am
Well as many know i am working on a project and have been doing most of the work as of right now in blender, but a weird glitch of some sort has arised. My a plain i was working on converted itself into some sort of a twisted solid. At first glance it looks like nothing is wrong, but once your in edit mode all hell breaks loose. It seems as though all the vertices split into 2-3 new vertices all in the same location. I was wondering if anyone else has experienced such a problem and if so what did you do to fix it? I'm useing blender 2.49. I've dumped alot of work into this model and i would hate to throw it away.