Hey,
I'm Shawn, 30. I was trying to make a pretty simple tile based game with no animated gifs or anything like that very simple getting my feet wet and I feel over my head before I even got started.
I've made some mySQL websites, using PHP, and a very small amount of javascript. Websockets are new to me. I really wana start there.
I'm overwhelmed with using node.js and socket.io I got them installed but thats it the documentation sucks on it.
I am too cheap to use impact so far at least not for my idea here.
I think I have a fun idea but I can't get started.
So essentially right now I just want to get a server started that can send and receive data with clients.
Hello from KS
- SpiritWebb
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- Jackolantern
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Re: Hello from KS
Welcome! 
Take some time to get used to programming before diving into Node and WebSockets. They are fairly advanced topics in coding (Node mostly due to lack of documentation, IDEs and tools, because itself it is not that hard). First try making a basic game, even if it is single player. You will learn a lot! Then start working through some of the tutorials around, and maybe consider picking up Impact when you can. It is all fun, so don't turn yourself away from the hobby by jumping into the deep-end with real-time socket-based game development

Take some time to get used to programming before diving into Node and WebSockets. They are fairly advanced topics in coding (Node mostly due to lack of documentation, IDEs and tools, because itself it is not that hard). First try making a basic game, even if it is single player. You will learn a lot! Then start working through some of the tutorials around, and maybe consider picking up Impact when you can. It is all fun, so don't turn yourself away from the hobby by jumping into the deep-end with real-time socket-based game development

The indelible lord of tl;dr
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Re: Hello from KS
Yep, Node can be easy and can be very difficult. You don't need impact to make a game with Node. Just use regular ole javascript. I actually have a tutorial on this but it's on Udemy and is $10
BUT when I get time I will try to make a free tut. Not sure though when that will be.

- Jackolantern
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- hallsofvallhalla
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Re: Hello from KS
made a post in the tut section.
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Re: Hello from KS
Thanks for the welcome.
I think making a single player game would be okay but I'd really like to keep the multiplayer real time thing in the back of my mind when I code it so I can reuse as much of the code and framework as possible.
I definitely need to brush off my java-script anyway.
What are my best free options engine wise for a browser based rpg on canvas I could easily write the php for something like this but I'd have to figure out a way to have the canvas update based on MySQL changes I'm not that familiar with canvas yet and I've forgotten how Javascript works with MySQL. Can I just have php pull from the db and write/clear java script constantly this seems pretty inefficient to me. Its been a long time since I've worked with Javascript (about 10 years) I think I got a C in Java in college because my teacher didn't speak much English. Or because I was bored I dono.
I think making a single player game would be okay but I'd really like to keep the multiplayer real time thing in the back of my mind when I code it so I can reuse as much of the code and framework as possible.
I definitely need to brush off my java-script anyway.
What are my best free options engine wise for a browser based rpg on canvas I could easily write the php for something like this but I'd have to figure out a way to have the canvas update based on MySQL changes I'm not that familiar with canvas yet and I've forgotten how Javascript works with MySQL. Can I just have php pull from the db and write/clear java script constantly this seems pretty inefficient to me. Its been a long time since I've worked with Javascript (about 10 years) I think I got a C in Java in college because my teacher didn't speak much English. Or because I was bored I dono.

Last edited by ShawnSwander on Thu May 17, 2012 7:00 pm, edited 2 times in total.