Random Doodeling Character

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Last Known Hero
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Random Doodeling Character

Post by Last Known Hero »

This is my random doodeling character where I try different things with him, hes a muscular build which helps me have to get used to conforming clothing to natural shapes. I know what you are thinking about the blocks that I call a hoodie, but yes, I will update the look of the hoodie later when I get some of the work done on it.

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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Last Known Hero
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Re: Random Doodeling Character

Post by Last Known Hero »

Heres an update on the hoodie, not sure if the hood itself is how I like it, tell me what you think.
The body sticking through will be fixed eventually, still gotta add some details later so not too worried about those.

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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Noctrine
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Re: Random Doodeling Character

Post by Noctrine »

If you want, I have some orthographics you could try :p
Jesse Dorsey
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Last Known Hero
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Re: Random Doodeling Character

Post by Last Known Hero »

Another update after I took my self-made mandatory break :) Looks a little basic right now but im going to be putting a school backpack that slings across the body and hangs on one side of the body, pants, a belt with a belt buckle where the weird gap is on the shirt. slight modifications to the folds of the shirt after the backpack is added, etc. This is going to be my longest time ive really spent on a model, i can tell already because I am modelling the clothing instead of just building it off of the stock human I have premade for myself. Anyways, heres the update on the shirt, now the pants.

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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Last Known Hero
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Re: Random Doodeling Character

Post by Last Known Hero »

Another Update, I have moved on to the pants aspect, each leg is a seperate model for the ease of using ZBrush because it auto masks what object I'm not working with, making it so the inside of the leg is easier to model so I don't screw up the other leg at the same time. Once again, space in shirt is for belt buckle later, the weird pant leg is because he gets sneakers after.

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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Last Known Hero
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Re: Random Doodeling Character

Post by Last Known Hero »

Its has been a little bit since I have spammed more of my character lol. Here he is with the pocket & Bag/Bag Sling, Still need to form the sling more and put the wrinkles in the shirt to show that its tightening it, wrinkle the pants, add finishing touches like buttons, stiches, desgins, etc. Tell me what you think. Also, what should I do with the pocket? more it down the pants more and put a traditional blue jean pocket in as well? The bag and strap will be recieving more detail as well as the shoes..

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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Noctrine
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Re: Random Doodeling Character

Post by Noctrine »

Pants are riding really low aren't they, I know thats the style now but still :p
Jesse Dorsey
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Last Known Hero
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Re: Random Doodeling Character

Post by Last Known Hero »

Yeah they are really low, But since the pants weren't one model I needed to add a belt to hide seems, I find the belt exaggerates it a bit. I also have been creating this from mind, no drawings. but as its goes I'm finding it more and more like the game Mirror's Edge for the PS3, the bag and mysterious look makes him look like a runner IMO. anyways, I'm done modelling it tonight.

EDIT** Pants have been fixed quite a bit so they aren't AS low but still low to keep in mind the baggy clothing theme.
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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hallsofvallhalla
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Re: Random Doodeling Character

Post by hallsofvallhalla »

i see his boobies!!

this is very good! Excellent work on getting the cloths to fit. I wouldn't even be able to add a watch!
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Last Known Hero
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Re: Random Doodeling Character

Post by Last Known Hero »

Well ZBrush made what would usually take me a whole night to do on a shirt with less quality, do it faster with higher quality. THe next thing that I have to get down is the folds in the shirts and stuff, that seems to be were my Ctrl+Z button is being used more than anything else.
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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