What's the most interesting/cool thing you've ever coded, programmed, designed, whatever? Just interested in some of the stuff our members have done!
For me, it'd be my fish harvesting game. This game is gonna be used a research and educational tool to help UGA research fish populations and overharvesting and teach people about how over harvesting fish is bad.
Most Interesting Thing You've Ever Coded
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Most Interesting Thing You've Ever Coded
Probably my web-based MUD, even though it was not completed (mostly due to data access being an utter mess and the project being way over-ambitious). It is the most real-time web stuff I have ever done.
The indelible lord of tl;dr
Re: Most Interesting Thing You've Ever Coded
I would say, probably a one-file, multipage administration tool for a 'game clan'.
It's probably the only thing I have finished when it comes to PHP
It's not much anymore but I'm still proud of it, 1500+ lines of code in one file and it worked.
It's probably the only thing I have finished when it comes to PHP
It's not much anymore but I'm still proud of it, 1500+ lines of code in one file and it worked.
Why so serious?
Business Intelligence, Data Engineering, Data Mining
PHP, HTML, JavaScript, Bash/KornShell, Python, C#, PL/SQL
MySQL, DB2, Oracle, Snowflake
Pentaho, DataStage, Matillion, Unity3D, Blender
Business Intelligence, Data Engineering, Data Mining
PHP, HTML, JavaScript, Bash/KornShell, Python, C#, PL/SQL
MySQL, DB2, Oracle, Snowflake
Pentaho, DataStage, Matillion, Unity3D, Blender
- a_bertrand
- Posts: 1536
- Joined: Mon Feb 25, 2013 1:46 pm
Re: Most Interesting Thing You've Ever Coded
There is many things I'm quite proud of, however I cannot say exactly which one was the most interesting one I ever coded.
- Cubicverse is the biggest JS I ever wrote so far (around 20K lines of code at the moment) and gives a near standalone MMORPG feeling.
- NebulaRider was a project of mine done with Silverlight (and stopped mainly due to that too)
- Amleto (a distributed controller for 3D rendering over the network C++ and then C#)
- Amelie (a node base shader system for Lightwave in C)
- All my EPICS adventures in C# ( http://sourceforge.net/p/epicssharp/wiki/Home/ )
And many many more projects (I should stop here as the list is way too long). I would say most of my projects (not all) allows me to study new things or ideas and let me grow. Lucky me, my real life work allows such kind of projects and I keep on the side some hobby projects to try new things too.
- Cubicverse is the biggest JS I ever wrote so far (around 20K lines of code at the moment) and gives a near standalone MMORPG feeling.
- NebulaRider was a project of mine done with Silverlight (and stopped mainly due to that too)
- Amleto (a distributed controller for 3D rendering over the network C++ and then C#)
- Amelie (a node base shader system for Lightwave in C)
- All my EPICS adventures in C# ( http://sourceforge.net/p/epicssharp/wiki/Home/ )
And many many more projects (I should stop here as the list is way too long). I would say most of my projects (not all) allows me to study new things or ideas and let me grow. Lucky me, my real life work allows such kind of projects and I keep on the side some hobby projects to try new things too.
Creator of Dot World Maker
Mad programmer and annoying composer
Mad programmer and annoying composer
Re: Most Interesting Thing You've Ever Coded
I suppose the first Driftwurld I wrote up, basically adding new game modules to it over time. Would have been good to have gotten the map done.
Starting from a new base for the second version of Driftwurld.
Starting from a new base for the second version of Driftwurld.