Hey everyone! I'm back after a grueling month of final exams, and consequent 2 weeks of parties.
Now that I am back (for 2 weeks before I go Europe) - I have begun integrating Hall's online MMO tutorials with a Flash base.
It has proven to be much tougher than I expected, and have already spent some 5-10 hours merely connecting PHP/MySQL with Actionscript. But finally I have succeeded in drawing player info from the DB and sending info back to DB : DB > PHP > FLASH > PHP > DB
I will slowly post my progress with this work in the hope of finally creating a Flash MMO base following Halls' engine design - but obviously with the dynamic nature of Flash - have the ability to be much more interactive.
- Agent
Online Flash Engine
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Online Flash Engine
How did you end up going with your Flash based mmo?
Re: Online Flash Engine
Ok so for an update. I have pretty much integrated everything I need to in terms of the database and Flash.
I have also now made character customization.
Currently working on an map system. In flash maps will be loaded simply by calling for a zone / map location ID which will load the corresponding map. Maps will be fully dynamic including key movements, interactivity and PERHAPS (still thinking) even real-time combat with creatures.
Alternatively the combat system I want to make is based more upon a turn based tactical approach using a chessboard like structure. For those who have played Final Fantasy Tactics, thats wot I am referring to.
Other features I am considering trying to implement (next year most likely) include:
- Multplayer features
- User impact on world - so maps will change based on what player does in them and remain that way.
I have also now made character customization.
Currently working on an map system. In flash maps will be loaded simply by calling for a zone / map location ID which will load the corresponding map. Maps will be fully dynamic including key movements, interactivity and PERHAPS (still thinking) even real-time combat with creatures.
Alternatively the combat system I want to make is based more upon a turn based tactical approach using a chessboard like structure. For those who have played Final Fantasy Tactics, thats wot I am referring to.
Other features I am considering trying to implement (next year most likely) include:
- Multplayer features
- User impact on world - so maps will change based on what player does in them and remain that way.
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Online Flash Engine
WOW! sounds friggn awesome!!!
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Online Flash Engine
Scrapped it (still have all my files) but, decided to go with Unity 3D instead, since it does browser-based and true 3D.Agent wrote:How did you end up going with your Flash based mmo?

You can see the progress on the Project Tier 1 -> Undiscovered Online
Templeguy (here on the forum) joined the crew in help with the programming, and has been doing all the recording and uploading to YouTube!!

Re: Online Flash Engine
Okay got a quick online version: http://agent48.comxa.com/register.php
Just reg, login and you will see the flash app call down your data and display it. When you hit submit it will reduce your health and update DB with your new health status.
As I get time I will update this online version with what I currently have locally.
Just reg, login and you will see the flash app call down your data and display it. When you hit submit it will reduce your health and update DB with your new health status.
As I get time I will update this online version with what I currently have locally.
Re: Online Flash Engine
000webhost is reviewing your website for suspicious content.
They do this with all new websites, should be done in a few days at the most.
They do this with all new websites, should be done in a few days at the most.
Re: Online Flash Engine
Okay so now I have updated the actual Flash application with something more practical. I have integrated the RPG engine I was working on not long ago (see: http://indie-resource.com/forums/viewto ... 517#p10517) with this online system.
Nothing fancy yet other than the Flash app can now call all player data. Having a few issues at the moment with the Health variable (since I am in process of making a health bar) - other issues may include "Not Logged In" menu pop up in the Flash app even though you are logged in: try a refresh if so. This is still more show and tell than anything but any buys that could be reported please let me know
Again here is the
Register page: http://agent48.comxa.com/register.php
Login page: http://agent48.comxa.com/login.php
- Thanks , Agent.
EDIT :
- Confirmed bug = When logging in through PHP and then reaching the Flash app. It will still say "not logged in" - simply refresh if this is so to fix.
Nothing fancy yet other than the Flash app can now call all player data. Having a few issues at the moment with the Health variable (since I am in process of making a health bar) - other issues may include "Not Logged In" menu pop up in the Flash app even though you are logged in: try a refresh if so. This is still more show and tell than anything but any buys that could be reported please let me know

Again here is the
Register page: http://agent48.comxa.com/register.php
Login page: http://agent48.comxa.com/login.php
- Thanks , Agent.
EDIT :
- Confirmed bug = When logging in through PHP and then reaching the Flash app. It will still say "not logged in" - simply refresh if this is so to fix.