I have hit the point of introducing items into the game. Traditionally items are found when you slay monsters, search local surroundings etc.
When i was working on trinity of ashes (my first proper game) I used crafting as a way to produce food and weaponry, the success depended on what materials matched and generated an item based on the material used and its purity. You would then name the item and be on your merry way.
This system was a nice idea, but there were no set rules for it. any number of combinations would could pass or fail, and without knowing a proper combination, you were more than likely going to waste all your materials trying and not getting anywhere.
This time around, I want to do a similar thing. However I have expanded on the idea somewhat after talking to a friend. He suggested I follow the system of minecraft, which shouldnt in theory be too hard.
This makes things just as interesting as the last system, but 100 x easier as you dont waste any materials (there will be set recipes and an item appears when the right materials are selected). Therefore it makes the process, interesting, but easy and boring (in my opinion).
So to jazz the idea up. I have come up with this plan.
The items found, will mostly be some sort of compound. The compounds need to be refined into raw materials using stabilizers which can also be found... but not as often (a 5:1 ratio of compounds to stabilizers for eg)
Its then the raw materials that are crafted into weaponry and such like. Once a raw material has been created, it also has a chance to produce excess materials like gas or liquids. These in turn can then be used to craft other things, i.e ammunition and health potions.
So in summery...
Find compounds and stabilizers (from fighting and searching) => generate raw materials (produced through refining of some sort) => craft equipment
chance after refining => Releases excess materials (liquid and gasses) => craft the excess with materials => produce potions and ammunition
So this is the plan... What I am after is whether you think that an idea like this may be over complicating things or could work nicely.
